.44 Magnum [Jyhad:C, VTES:C, Sabbat:C, SW:PB, CE:PTo3]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
2R damage each strike, with an optional maneuver each combat.

Aabbt Kindred [FN:U2]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 4
Discipline: for pre ser
Independent: Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.

Aaron Duggan, Cameron's Toady [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 2
Discipline: obt
Sabbat

Aaron's Feeding Razor [Jyhad:R, VTES:R, CE:R]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
If the vampire with this equipment successfully hunts, he or she gains 1 additional blood.

Abandoning the Flesh [CE:R]
Cardtype: Reaction/Combat
Discipline: Dementation
Only usable by a vampire being burned.
[dem] Remove this vampire from the game instead (diablerie, if any, is still successful), and put this card into play. You may not play this card if you already have an Abandoning the Flesh in play. You may tap this card when a vampire with Dementation is bleeding to give that vampire +1 bleed for the current action.

Abd al-Rashid [AH:V3, FN:PA]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 5
Discipline: obf CEL QUI
Independent: (Blood Cursed)

Ablative Skin [Sabbat:R, SW:R]
Cardtype: Action
Discipline: Fortitude
This is a +1 stealth action.
[for] Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed.
[FOR] As above, but you may also prevent aggravated damage in this way.

Abomination [FN:R]
Cardtype: Action
Cost: 1 pool
Capacity: 4
Unique. Requires a ready <non-Sterile> vampire. +1 stealth action.
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean [PRO]. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.

Absimiliard's Army [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until a Methuselah is ousted.
Requires at least one other Gehenna card in play. During each Methuselah's untap phase, he or she may put the top card of his or her library in play. That card represents a ghoul ally with 2 life, 2 strength and 1 bleed. If the ally is burned, it is removed from the game. When a Methuselah is ousted, burn this card. Remove all such allies from the game when this card leaves play.

Absolution of the Diabolist [AH:U5, CE:U]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Requires a ready justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a vampire is about to be burned by a blood hunt. Cancel that blood hunt.

Absorb the Mind [BL:C2]
Cardtype: Combat
Discipline: Mytherceria/Dominate
[dom] Strike: dodge.
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.

Abyssal Hunter [BH:R2]
Cardtype: Ally
Clan: Lasombra
Cost: 2 pool
Demon with 4 life. 3 strength, 0 bleed.
Hunter can inflict 1 damage on any minion as a (D) action. During your untap phase, a ready vampire you control takes 1 damage. Burn the hunter if any ranged aggravated damage is done to him, even if it is prevented.

Academic Hunting Ground [Jyhad:U, VTES:U, CE:U/PTr]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Aching Beauty [Jyhad:U, VTES:U, CE:U]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master.
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool (before combat occurs).

Acquired Ventrue Assets [DS:U, FN:PG]
Cardtype: Master
Clan: Giovanni
Master.
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.

Acrobatics [Jyhad:C, VTES:C, SW:PB, CE:C/PB2, BH:PTo4]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.

Adaptability [Sabbat:R, SW:R]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
[PRO] Prevent all aggravated damage from the opposing minion's strike.

Adelaide Davis [CE:V]
Cardtype: Vampire
Clan: Malkavian
Group: 3
Capacity: 4
Discipline: aus dem obf
Camarilla.

The Admonitions [BH:U]
Cardtype: Master
Unique master.
Put this card in play. Tap to discard one card if you control a ready Sabbat vampire. Tap to draw two cards if you control a ready Black Hand vampire. During your discard phase, control of The Admonitions passes counter-clockwise until it is controlled by a Methuselah who controls a ready Sabbat vampire (or is burned if there are none).

Adonai [BL:U1]
Cardtype: Vampire
Clan: Salubri antitribu
Group: 2
Capacity: 7
Discipline: for AUS VAL
Sabbat: Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.

Adrianne [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 6
Discipline: aus cel pot pre
<Camarilla:>
+1 bleed

Aeron [Gehenna:U]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 3
Capacity: 9
Discipline: aus pro ANI OBF POT
Sabbat Archbishop of London: Minions opposing Aeron in combat take an additional point of damage during strike resolution if the range is close. Once each combat, Aeron may burn a blood for a press.

Afifa, The Herald [Gehenna:U]
Cardtype: Vampire
Clan: Caitiff
Group: 4
Capacity: 1
Discipline: dom
Camarilla: When you put a Gehenna card in play, your prey burns 1 pool. If you do not put a Gehenna card in play during your discard phase, a ready vampire you control other than Afifa burns 1 blood, or you burn 1 pool.

Agaitas, The Scholar of Antiquities [BL:U2]
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 2
Capacity: 6
Discipline: for AUS NEC
Sabbat: When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.

Agatha [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 4
Discipline: POT obf
Sabbat

Aggressive Tactics [Sabbat:R, SW:R]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's <hand size is reduced by one>. Any vampire may burn this card as a (D) action.

Agrippina [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 4
Discipline: pot OBF
<Camarilla>

Ahriman's Demesne [Gehenna:C]
Cardtype: Combat
Cost: 2 blood
Discipline: Obtenebration
Not usable the first round of combat. Only usable at long range.
[obt] Strike: 1R aggravated damage.
[OBT] As above, and if the opposing minion is a vampire and would go to torpor during the resolution of this strike, he or she is burned instead. This is not considered diablerie.

Aid from Bats [Jyhad:C, VTES:C, CE:C/PN3, Anarchs:PG2]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R damage, with an optional maneuver.
[ANI] As above, with an optional press.

Aire of Elation [DS:C3, FN:PS3, CE:C/PTo3, Anarchs:PAB]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
You cannot play another action modifier to further increase the bleed for this action.
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.

Aisha [AH:V3, FN:PS1]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 6
Discipline: ani aus ser PRE
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.

Aisling Sturbridge [FN:U, CE:PTr]
Cardtype: Vampire
Clan: Tremere
Group: 2
Capacity: 5
Discipline: dom AUS THA
Camarilla: Younger Tremere cannot block Aisling.

Akhenaten, The Sun Pharaoh (Mummy) [AH:R2, FN:PG]
Cardtype: Ally
Cost: 4 pool
Unique mummy with 3 life. 3 strength, 1 bleed.
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.

Akram [AH:V3, CE:PB]
Cardtype: Vampire
Clan: Brujah
Group: 2
Capacity: 8
Discipline: pot pre CEL QUI
Camarilla primogen: Once each turn after completing combat, if Akram and the opposing minion are still ready, Akram may burn 1 blood to begin another combat with the opposing minion.

Al-Ashrad, Amr of Alamut [AH:V3, FN:PA]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 9
Discipline: aus obf CEL QUI THA
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. {+1 bleed.} (Blood Cursed)

Alacrity [AH:C2, CE:U, Anarchs:PAB]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Celerity
[cel] +1 stealth.
[CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of the resulting combat.

Alamut [AH:R2, FN:PA]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During <the referendum of> a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.

Alan Sovereign [CE:V]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 6
Discipline: for pre AUS DOM
Camarilla: When you play an investment card, add an additional counter to it from the blood bank.

Alastor [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.

Alejandro Aguirre [CE:V]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 3
Capacity: 5
Discipline: ani aus dom tha
Sabbat: If Alejandro is ready, he may tap before range is determined in any combat that does not involve him to inflict 1 unpreventable damage on each combatant.

Aleph [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 4
Discipline: dom AUS
<Camarilla>

Alexandra [DS:V, CE:PTo]
Cardtype: Vampire
Clan: Toreador
Group: 2
Capacity: 11
Discipline: dom ANI AUS CEL PRE
Camarilla Inner Circle: Once during your turn, you may tap or untap another ready Toreador. +2 bleed.

Alfred Benezri [CE:V]
Cardtype: Vampire
Clan: Pander
Group: 3
Capacity: 6
Discipline: aus dom PRE THA
Sabbat bishop: Alfred gets -1 strength in combat with an ally.

Alfred Benezri [Anarchs:U2]
Cardtype: Vampire
Clan: Pander
Level: Advanced
Group: 3
Capacity: 7
Discipline: aus dom PRE THA
Advanced, Sabbat bishop: If Alfred is ready, he may tap before range is determined to end combat between two other Sabbat vampires.
[MERGED ICON] Archbishop of Montreal: Once each referendum, he may burn 1 blood to gain 1 vote.

Ali Kar [Anarchs:U2]
Cardtype: Vampire
Clan: Assamite
Group: 3
Capacity: 3
Discipline: obf qui
Independent. (Blood Cursed)

Alia, God's Messenger [Gehenna:R]
Cardtype: Ally
Unique dhampir with 2 life. 1 strength, 0 bleed.
Requires at least two Gehenna cards in play. Alia can play cards that require basic Auspex [aus] or Obeah [obe] as a vampire. She may move a vampire in your torpor region to your ready region as a +1 stealth action. (D) actions directed at her cost an additional pool.

Alicia Barrows [Gehenna:U]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 4
Capacity: 9
Discipline: AUS DEM OBF POT PRE
Sabbat Archbishop of Mexico City: If you control the Edge during your untap phase, you may look at the hand of another Methuselah and discard up to two Gehenna cards from it.

Allison Maller [CE:V/PB]
Cardtype: Vampire
Clan: Brujah
Group: 3
Capacity: 4
Discipline: cel pot pre
Camarilla.

Almiro Suarez [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 2
Discipline: aus
Camarilla.

Alonzo Guillen [CE:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 6
Discipline: ani for pot OBF
Camarilla: During your untap phase and your discard phase, if Alonzo is ready, you may burn the Edge to look at another Methuselah's hand.

Alpha Glint [BH:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism & Fortitude
Not usable in combat with an ally or an older vampire.
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.

Al's Army Apparatus [Jyhad:R2, VTES:R, CE:R]
Cardtype: Master
Clan: Brujah
Master: unique location.
During your minion phase, you may tap this card to search your library for a weapon and move it to your hand. Discard down to your hand size and shuffle your library afterward.

Alvaro, The Scion of Angelica [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 9
Discipline: dom pre OBT POT
Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.

Amadeo [DS:V, CE:PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 2
Capacity: 8
Discipline: ani aus pre OBF POT
Camarilla primogen: If Amadeo successfully hunts, he gains 1 additional blood.

Amam the Devourer (Bane Mummy) [FN:R2]
Cardtype: Ally
Clan: Follower of Set
Cost: 2 pool
Unique mummy with 3 life. 0 bleed, 2 strength.
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.

Amaranth [Jyhad:U, VTES:U, CE:U, Anarchs:PAG, BH:PTo2]
Cardtype: Combat
Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire going to torpor.

Ambrogino Giovanni [FN:U2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 9
Discipline: aus DOM NEC POT THA
Independent: Ambrogino has 1 vote. +1 bleed.

Ambrosio Luis Monçada, Plenipotentiary [SW:U]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 10
Discipline: aus for DOM OBT POT PRE
Sabbat Cardinal: Monçada cannot block. Actions directed at Monçada cost an additional pool. If Monçada is ready during your discard phase, he can untap another ready Lasombra.

Ambrosius, The Ferryman (Wraith) [AH:R2, FN:PG]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 2 life. 1 strength, 0 bleed.
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.

Ambush [Sabbat:C, SW:C/PB5/PL, FN:PA3, Anarchs:PAG2, BH:PN5]
Cardtype: Action
(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Amelia [SW:PB]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 2
Capacity: 7
Discipline: CEL POT PRE
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.

Amelia, The Blood Red Tears [CE:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 5
Discipline: ani obf POT
Camarilla: After combat with Amelia, the opposing minion burns 1 blood or life.

Amenophobis [Gehenna:U]
Cardtype: Vampire
Clan: Follower of Set
Group: 4
Capacity: 7
Discipline: dom pre OBF SER
Camarilla primogen: When an action requiring Serpentis [ser] is successful, you may draw a card from your library. Discard down to your hand size afterward. Amenophobis gets +1 bleed when bleeding the Methuselah who has the Edge.

Amisa [AH:V3, FN:PS]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 8
Discipline: pre pro OBF SER
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.

Amria [FN:C2/PR]
Cardtype: Combat
Discipline: Chimerstry
[chi] Maneuver, only usable to go to long range.
[CHI] Strike: dodge, with an optional press, only usable to end combat.

Amusement Park Hunting Ground [Sabbat:U, SW:U/PB]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Ana Rita Montana [BH:U2]
Cardtype: Vampire
Clan: Tzimisce
Group: 3
Capacity: 5
Discipline: aus dom obf VIC
Sabbat.

Anachronism [AH:C2]
Cardtype: Master
Cost: 1 pool
Master.
Put this card on a vampire with capacity above 6. Any ranged weapons possessed by this vampire, except the Ivory Bow, are burned.

The Anarch Free Press [Anarchs:C]
Cardtype: Master
Cost: 1 pool
Unique master. Requires a ready anarch.
Put this card into play. You may tap this card to give an anarch you control +1 intercept for the current action. You may tap this card when an anarch successfully hunts to give that anarch an extra blood from the blood bank.

Anarch Railroad [Anarchs:R2]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap to give an anarch +1 stealth for the current action.

Anarch Revolt [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2]
Cardtype: Master
Master.
Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.

Anarch Salon [Anarchs:C2/PAB2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any anarch at +1 stealth.
Successful referendum means each ready anarch gains 1 blood from the blood bank, and each Methuselah who controls at least one anarch gains 1 pool from the blood bank.

Anarch Troublemaker [Jyhad:R, VTES:R, CE:R, Anarchs:PAB]
Cardtype: Master
Unique master.
During your untap phase, you may tap up to 2 vampires your prey controls or burn a piece of equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.

Anarchist Uprising [Sabbat:C, SW:C/PV, Anarchs:PAB3]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Anastasia Grey [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 3
Discipline: ani pro
<Camarilla.>

Anastaszdi Zagreb [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 8
Discipline: ani cel dom AUS THA
Camarilla Tremere Justicar: If there are any other justicars ready, Anastaszdi gets 1 fewer vote from his justicar title. Anastaszdi may steal 1 blood as a ranged strike.

Anathema [DS:U2, CE:U/PB]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.

Anatole, Prophet of Gehenna [FN:U, CE:PM]
Cardtype: Vampire
Clan: Malkavian
Group: 2
Capacity: 8
Discipline: dom for AUS DEM OBF
Camarilla: If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top 5 cards of your library. +1 intercept.

The Ancestor's Talisman [AH:C2, FN:PA]
Cardtype: Equipment
Clan: Assamite
Unique equipment.
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].

Ancient Influence [Jyhad:C, VTES:C, SW:PT/PV, CE:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only 1 Ancient Influence can be played in a game.

Ancilla Empowerment [Jyhad:C, VTES:C, CE:C/PTo2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Andrea Giovanni [FN:U2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 7
Discipline: pot vic DOM NEC
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy [nec].

Andreas, The Bard of Crete [Jyhad:V, VTES:V]
Andreas - Bard of Crete
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 9
Discipline: dom pro AUS CEL PRE
<Camarilla> Primogen: Once each turn, Andreas may burn 1 blood to get +1 intercept.

Andrei Puxon [DS:V]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 5
Discipline: ani cel chi for
<Independent>

Anesthetic Touch [BL:C1]
Cardtype: Combat
Discipline: Obeah/Auspex
Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with First Strike.

Angel [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 2
Discipline: cel
<Camarilla>

Angela Decker [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Pander
Group: 2
Capacity: 1
Discipline: pre
Sabbat: If Angela is burned in combat, burn 2 pool.

Angela Preston [BL:U2]
Cardtype: Vampire
Clan: Daughter of Cacophony
Group: 2
Capacity: 5
Discipline: for PRE MEL
Camarilla: Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.

Angelica, The Canonicus [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 10
Discipline: cel obf DOM OBT POT
Sabbat Cardinal: Once each {action that} Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.

Angus the Unruled [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 10
Discipline: cel for pot ANI PRO
<Camarilla> Gangrel Justicar: +1 <strength>.

Animal Magnetism [BH:C]
Cardtype: Action Modifier
Discipline: Animalism & Obfuscate
Only usable during a referendum.
[ani][obf] This vampire gains 1 vote.
[ANI][OBF] This vampire gains 3 votes.

Animalism [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT, FN:PR, CE:C]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Animalism [ani]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Animalism.

Anisa Marianna Lopez [BL:U1]
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 2
Capacity: 8
Discipline: aus FOR NEC QUI
Sabbat: Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.

Anka, Priestess of Thorns [FN:U2]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 4
Discipline: ani chi pro
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.

The Ankara Citadel, Turkey [AH:U5, CE:U]
Cardtype: Equipment
Clan: Tremere
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).

Ankla Hotep [FN:PR]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 9
Discipline: pro FOR CHI PRE OBF
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.

Annabelle Triabell [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 9
Discipline: dom for AUS CEL PRE
Camarilla primogen: Annabelle can give all Toreador +1 bleed for the remainder of the turn as a +1 stealth action that costs 1 blood. If that action is successful, Annabelle untaps.

Anneke [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 10
Discipline: dom AUS CEL PRE
<Camarilla> Toreador Justicar: Anneke may attempt to block a vampire [controlled by another Methuselah] after others have declined or failed to <block>. +1 bleed.

Anson [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 8
Discipline: aus dom CEL PRE
<Camarilla> Prince of Seattle: If Anson is ready, you get 2 master phase actions (instead of 1) <during your master phase>.

Antara [Gehenna:U]
Cardtype: Vampire
Clan: Assamite
Group: 4
Capacity: 8
Discipline: aus obf pre CEL FOR QUI
Independent: Antara gets +1 intercept when attempting to block a Sabbat vampire. He burns 1 blood when any Methuselah plays a Gehenna card. (Blood Cursed)

Antediluvian Awakening [DS:U2, SW:PV]
Cardtype: Master
Unique Master.
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.

Antoinette DuChamp [DS:V]
Cardtype: Vampire
Clan: Caitiff
Group: 2
Capacity: 1
Discipline: cel pre
<Camarilla:>
If Antoinette uses an action or strike that requires Celerity, she burns an additional blood.

Antoinette, She Who Watches [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 6
Discipline: cel obf AUS PRE
Camarilla primogen.

Anton [Sabbat:V, SW:U/PT]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 8
Discipline: cel obf vic ANI AUS
Sabbat: +1 intercept.

Antonino [Anarchs:PAB]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 6
Discipline: ani pre pro FOR
Independent: Antonino gets +1 stealth on undirected actions.

Antonio Delgado [Sabbat:V, SW:U/PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 9
Discipline: tha DOM OBT POT
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.

Antonio Veradas [CE:V]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 3
Capacity: 8
Discipline: obf CEL POT PRE
Sabbat bishop: Antonio gets +1 stealth when equipping with a weapon. During your discard phase, Antonio may burn 1 blood to untap.

Anvil [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 6
Discipline: dom pre tha CEL POT
<Camarilla> Primogen

Anwar [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 4
Discipline: cel obf qui
Independent: (Blood Cursed)

Apparition [DS:C2, FN:PR3]
Cardtype: Combat
Cost: 1 blood
Discipline: Chimerstry
Do not replace until after combat.
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.

Appolonius [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 10
Discipline: for pot CEL PRE
<Camarilla> Primogen: Appolonius gets one optional press each combat. +1 bleed

Apportation [Sabbat:C, CE:C/PTr5, BH:PTr4]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Press, only usable to continue combat.
[THA] Maneuver.

Approximation of Loyalty [Gehenna:C]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
Requires a vampire with capacity above 6.
[pre] Only usable when the action is announced. Choose a vampire with capacity below 7 or an ally. That minion cannot block this action.
[PRE] Cancel a reaction card played by a vampire with capacity below 7 or an ally as it is played (no cost is paid). No more action modifiers can be played on this action.

Aranthebes, The Immortal [Anarchs:R]
Cardtype: Action
Cost: 1 pool
+1 stealth action. Unique.
Put this card into play. You may tap Aranthebes to give a minion controlled by your predator -1 stealth for the current action. While Aranthebes is untapped, vampires with a capacity less than 5 get -1 bleed when bleeding you. Any vampire with a capacity above 4 can move Aranthebes to your library as a (D) action. Shuffle afterward.

Arcane Library [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Tremere in your uncontrolled region.

Arcanum Chapterhouse, Alexandria [AH:U5, FN:PS, CE:PTr]
Cardtype: Master
Master: unique location.
Each of your predator and prey burns 1 pool during his or her untap phase for each Hunting Ground he or she controls. Any minion may burn this card as a (D) action.

Arcanum Investigator [AH:C2]
Cardtype: Ally
Cost: 2 pool
[Mortal] with 2 life. 1 <strength>, 0 bleed.
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.

Archon [Jyhad:V, VTES:V, CE:U]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a Camarilla vampire. {If this referendum is successful, put this card on the chosen vampire. This vampire} may enter combat with a vampire controlled by another Methuselah as a +1 stealth (D) action. Any vampire attempting to block {this vampire} burns 1 blood. Blood hunts cannot be called on {this vampire}. Any Camarilla vampire can call a referendum to {burn this card} as a +1 stealth political action.

Archon Investigation [VTES:U, CE:U]
Cardtype: Master
Cost: 3 pool
Master: out-of-turn.
Only usable when a minion is attempting to bleed you for more than 3. The action is not successful. Burn the acting minion.

Ardan Lane [Anarchs:U2]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 8
Discipline: dom obf pre AUS THA
Camarilla primogen: When stealing blood with a strike that requires Thaumaturgy, Ardan steals an additional blood.

Arika [DS:V, CE:PV]
Cardtype: Vampire
Clan: Ventrue
Group: 2
Capacity: 11
Discipline: aus cel DOM FOR OBF PRE
Camarilla Inner Circle: If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns 1 pool or burns the location. +2 bleed.

Aristotle de Laurent [BH:U2]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 3
Capacity: 9
Discipline: pot AUS DEM OBF PRE
Sabbat: While Aristotle is ready, every Methuselah has +1 hand size. +1 stealth.

Armor of Terra [BL:R1]
Cardtype: Action
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
+1 stealth action.
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.

Arms Dealer [Jyhad:U, VTES:U, CE:U]
Cardtype: Ally
Clan: Brujah
Mortal with 1 life. 1 strength, 0 bleed.
Arms Dealer may take a +1 stealth action to allow you to search your library for a weapon and move it to your hand. Discard to your hand size and shuffle your library afterward.

Arms of the Abyss [Sabbat:C, SW:C/PL3]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.

Army of Rats [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C/PN, Anarchs:PAG/PG]
Cardtype: Action
Discipline: Animalism
+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.

Arnold Simpson [CE:V]
Cardtype: Vampire
Clan: Brujah
Group: 3
Capacity: 2
Discipline: pot
Camarilla.

Arson [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PM/PN]
Cardtype: Action
Do not replace until the end of this action.
(D) Burn a location.

Art Museum [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master: unique location.
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Toreador in your uncontrolled region.

Art Scam [Sabbat:R, SW:R, BH:PTo]
Cardtype: Action
Clan: Toreador antitribu
+1 stealth action.
Gain 2 pool.

Artemis [Sabbat:V, BH:PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 6
Discipline: aus cel for DEM OBF
Sabbat.

Artistically Inept [DS:U]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.

The Art of Love [Sabbat:U]
Cardtype: Master
Clan: Toreador antitribu
Master.
Take control of an ally controlled by another Methuselah until the end of your turn.

The Art of Memory [BH:U2]
Cardtype: Action Modifier
Requires a Black Hand vampire. Only usable when the action is announced.
Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.

The Art of Pain [Sabbat:R, SW:R]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Unique master.
Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.

Art's Traumatic Essence [BL:R1]
Cardtype: Action
Discipline: Melpominee/Auspex
+1 stealth action.
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.

Ascendance [Jyhad:C, VTES:C, Sabbat:C, CE:PM2]
Cardtype: Master
Master.
Gain 1 pool.

Ashes to Ashes [BL:R2]
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.

Assad Salhoum [Gehenna:U]
Cardtype: Vampire
Clan: Malkavian
Group: 4
Capacity: 5
Discipline: aus dem dom obf
Camarilla: When Assad successfully blocks, he gains 1 blood from the blood bank (before combat begins, if any).

Assault Rifle [Jyhad:U, VTES:U, CE:U]
Cardtype: Equipment
Cost: 5 pool
Weapon, Gun.
4R damage each strike, with an optional maneuver each combat.

Astrid Thomas [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Tremere
Group: 1
Capacity: 7
Discipline: aus pot DOM THA
<Camarilla> Primogen: If Astrid votes, any Tremere who choose to vote will vote with her.

Asylum Hunting Ground [Jyhad:U, VTES:U, CE:U/PM]
Cardtype: Master
Clan: Malkavian
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Atonement [AH:C2, FN:PA/PG]
Cardtype: Action
Cost: 2 blood
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.

Augustus Giovanni [FN:R]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 11
Discipline: cel pre AUS DOM NEC POT
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.

Aura Absorption [BL:C2]
Cardtype: Reaction/Action Modifier
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to get +1 intercept.
[myt] +1 intercept.
[MYT] +1 stealth.

Aura Reading [Jyhad:U2, VTES:U, CE:C/PTr2, BH:PTr2]
Cardtype: Combat
Discipline: Auspex
Only usable before range is chosen.
[aus] The opposing minion's controller plays with an open hand for the remainder of combat.
[AUS] Your hand size is increased by 2 cards for the remainder of this combat. Discard down to your hand size at the end of combat. A vampire can play only 1 Aura Reading at superior each combat.

Aura of Invincibility [Gehenna:C]
Cardtype: Action Modifier
Cost: 1 blood
Only usable during a referendum, before any votes are cast.
If this referendum passes, put this card on the acting vampire and put a counter on this card. This vampire gets an additional vote for each counter on this card in referendums he or she calls. Add a counter to this card when a referendum called by this vampire passes. If a referendum called by this vampire fails, burn this card and send this vampire to torpor. A vampire can have only one Aura of Invincibility.

Aurora Van Brande, Paladin [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 6
Discipline: dom for pot OBT
Sabbat: Aurora may strike for 1R damage.

Auspex [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT/PV, CE:C]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Auspex [aus]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Auspex.

Autarkis Persecution [Jyhad:C, VTES:C, SW:PB, CE:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.

Awe [Sabbat:R, SW:R, CE:PTo]
Cardtype: Action Modifier
Cost: X blood
Discipline: Presence
Only usable during a referendum.
[pre] This vampire {gets} X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.

Ayelea, The Manipulator [Sabbat:V, BH:PTr]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 10
Discipline: pre AUS DOM OBT THA
Sabbat cardinal: Ayelea may give you control of a Tremere antitribu until the end of your next turn as a (D) action.

Aziz, Dammar of Istanbul [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 10
Discipline: ser CEL OBF PRE QUI
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)

Babble [BH:C/PM]
Cardtype: Reaction
Discipline: Dementation
[dem] Give another ready minion +1 intercept.
[DEM] Tap this vampire to untap another ready minion. Not usable by a blocking minion.

Backstab [AH:U5, FN:PA]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
Only usable by a vampire who successfully blocks an action.
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.

Backways [Jyhad:U, VTES:U, Anarchs:PG]
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
Tap to give a Gangrel you control +1 stealth for the current action.

Badger [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 6
Discipline: ani pot FOR PRO
<Camarilla>

Badr al-Budur [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 5
Discipline: cel dom qui OBF
Independent: (Blood Cursed)

Bajazet al-Nasir [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 8
Discipline: cel for pre OBF QUI
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)

Baldesar Rossellini [Gehenna:U]
Cardtype: Vampire
Clan: Giovanni
Group: 4
Capacity: 8
Discipline: aus for nec DOM POT
Independent: Once each turn, if Baldesar is ready, he can reduce the cost of a location or of an equipment you play by 1 pool or blood. +1 strength.

Baleful Doll [FN:C2]
Cardtype: Equipment
Cost: 1 blood
Discipline: Necromancy
Unique equipment.
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.

Baltimore Purge [CE:U]
Cardtype: Action
Requires a ready vampire.
If this vampire is Ravnos, this action is at +1 stealth. Put this card on the acting vampire. During your untap phase, burn this card, and each other Methuselah chooses a ready vampire he or she controls who is not older than this vampire. If you control a ready Lasombra, you choose the vampires instead. This vampire and the chosen vampires go to torpor.

Bang Nakh - Tiger's Claws [AH:C2, FN:PR, CE:C]
Cardtype: Equipment
Cost: 2 pool
Melee weapon.
Strength +2 damage each strike.

Banishment [DS:U2, FN:PS, CE:PTo/PV]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (they are out of play as long as the vampire remains uncontrolled).

Banjoko [BH:U2]
Cardtype: Vampire
Clan: Lasombra
Group: 3
Capacity: 5
Discipline: obt pot DOM
Sabbat. Black Hand Seraph.

Banner of Neutrality [FN:C2]
Cardtype: Reaction
Requires a ready Independent vampire.
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.

Banshee Ironwail [Anarchs:R]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon. Cold iron.
Strength +2 damage each strike. Bearer gets -1 stealth on each action. If bearer blocks an action, the acting minion burns 1 blood or life (before combat begins, if any).

The Baron [BL:U1]
Cardtype: Vampire
Clan: Samedi
Group: 2
Capacity: 9
Discipline: dom FOR NEC OBF THN
Independent: The Baron has 2 votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.

The Barrens [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL, CE:PV]
Cardtype: Master
Master: unique location.
You may tap this card to discard a card from your hand.

Barry [BL:U1]
Cardtype: Vampire
Clan: Blood Brother
Group: 2
Capacity: 5
Discipline: ani for pot san vic
Sabbat - Chicago Circle: Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.

Barth [CE:V/PTo]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 5
Discipline: aus cel PRE
Camarilla: Vampires of capacity less than 4 controlled by your prey or predator get -1 stealth when Barth is ready and untapped.

Bartholomew [BL:U2]
Cardtype: Vampire
Clan: Kiasyd
Group: 2
Capacity: 8
Discipline: dom obt AUS MYT NEC
Sabbat: If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.

Basil [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Pander
Group: 2
Capacity: 1
Discipline: obf
Sabbat: Any older vampire gets +1 strength when in combat with Basil.

Basilia [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 10
Discipline: obf pot ANI FOR PRO
<Camarilla> Primogen: <Basilia's hand damage is aggravated>.

Basilisk's Touch [BL:R2]
Cardtype: Combat
Cost: 2 blood
Discipline: Mytherceria/Potence
Only usable in combat with an ally or younger vampire. Only usable before range is determined.
[pot] This vampire gets +1 strength for the remainder of combat.
[myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.
[MYT] As [myt] above, and the opposing vampire burns 1 blood <if any damage is successfully inflicted>.

Bastard Sword [Jyhad:U2, VTES:U]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
<Strength+1 damage> each strike.

Bastille Opera House [BL:R1]
Cardtype: Master
Master: unique location.
Tap during <the referendum of> a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during <the referendum of> a political action to gain 1 vote.

Bauble [Sabbat:R, SW:R]
Cardtype: Action
Cost: 2 blood
Discipline: Vicissitude
+1 stealth action.
[vic] Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region.
[VIC] As above, but you may burn this card and the chosen equipment at any time.

Bear-Baiting [Anarchs:R]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready anarch. Only usable when an older non-anarch vampire successfully blocks.
Compare the capacities of the top vampires in your crypt and the blocker's crypt and shuffle both. If yours is younger, this anarch takes 1 unpreventable damage (and combat occurs as normal). Otherwise, cancel the combat and place this card on the acting anarch. This anarch gets +2 bleed when bleeding the blocking vampire's controller.

Bear Paw [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 5
Discipline: for pre pro ANI
<Camarilla>

Beast Meld [BL:R2]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Animalism & Protean
[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.
[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.

Beast, The Leatherface of Detroit [Sabbat:V, SW:U, BH:PN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 7
Discipline: ani cel OBF POT
Sabbat: Beast cannot play action cards. He cannot have or use equipment or retainers. Beast may enter combat with any ready minion controlled by another Methuselah as a (D) action. +1 strength.

Béatrice L'Angou [BL:U2]
Cardtype: Vampire
Clan: Kiasyd
Group: 2
Capacity: 5
Discipline: aus dom nec MYT
Sabbat: Cold iron vulnerability.

Beckett [Anarchs:PG]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 7
Discipline: cel ANI FOR PRO
Independent: Beckett can allow you to draw 3 cards from your library as a +1 stealth action. Discard down to your hand size afterward.

Beckett [Gehenna:U]
Cardtype: Vampire
Clan: Gangrel
Level: Advanced
Group: 3
Capacity: 8
Discipline: cel tha ANI FOR PRO
Advanced, Independent: While Beckett is ready, you have +X hand size, where X is the number of Gehenna cards in play. If Beckett leaves the ready region, discard your hand.

Becoming of Ennoia [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until your next discard phase.
Requires at least two other Gehenna cards controlled by other Methuselahs in play. During each Methuselah's untap phase, he or she chooses a ready vampire he or she controls. The chosen vampire takes 1 unpreventable damage. Playing Earth Meld costs 2 additional blood.

Behind You! [Jyhad:R2, VTES:R, CE:U/PN, BH:PN2]
Cardtype: Combat
Discipline: Obfuscate
Only usable on the first round of combat.
[obf] Maneuver.
[OBF] Strike: dodge.

Bestial Visage [Sabbat:R, SW:R]
Cardtype: Master
Master.
Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.

Betrayer [Jyhad:R, VTES:R]
Cardtype: Master
Master.
<Name a Methuselah who controls a vampire who is also in your uncontrolled region. Put this card into play. The vampire's controller burns 1 pool during his or her untap phase. He or she> can burn an additional <pool> to guess the name of the <vampire>. If the guess is correct, <this card> is burned.

Bewitching Oration [Jyhad:C, VTES:C, Sabbat:C, SW:C, CE:C/PTo4/PV4, Anarchs:PAB4, BH:PTo3]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum.
[pre] This acting vampire gains 2 votes.
[PRE] This acting vampire gains 4 votes.

Beyond Reproach [AH:R2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince at +1 stealth.
If this <referendum> is successful, put this card in play. Primogen cannot attempt political actions and <get one less> vote during political actions. This card may be burned by a <referendum> called by any vampire as a +1 stealth <political> action.

Bianca [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 6
Discipline: pot pre CEL
<Camarilla:>
+1 <strength>.

Billy [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 2
Capacity: 5
Discipline: dom for AUS
Sabbat

Bindusara, Historian of the Kindred [AH:V3, CE:PV]
Cardtype: Vampire
Clan: Ventrue
Group: 2
Capacity: 9
Discipline: tha AUS DOM FOR PRE
Camarilla: Bindusara can take an action to allow you to search your library for an Arcane Library, Elder Library or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterward. +1 bleed.

Black Cat [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 5
Discipline: pot pre CEL
<Camarilla:>
Equipping Black Cat costs 1 less pool (but never less than 0 pool).

Black Gloves [BH:R]
Cardtype: Equipment
Cost: 3 pool
Unique melee weapon.
Strength+1 aggravated damage each strike. Bearer takes 1 damage during strike resolution when this weapon is used, but only once each combat.

Black Hand Ritual [Gehenna:C]
Cardtype: Action
+1 stealth action. Requires a ready Black Hand vampire.
Untap a younger Black Hand vampire or (D) burn any Gehenna card in play. Any "Do not replace until" directive on that card is ended (and the controller draws to replace it, if it hadn't been replaced yet).

Black Metamorphosis [SW:R]
Cardtype: Action
Cost: 2 blood
Discipline: Obtenebration
[obt] Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round.
[OBT] As above, and this vampire gets an optional press once each combat.

Black Spiral Buddy [Sabbat:U]
Cardtype: Ally
Clan: Gangrel antitribu
Cost: 4 pool
[Werewolf] with 3 life. 1 <strength>, aggravated hand damage, 0 bleed.
Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life.

Blackhorse Tanner [BH:U2]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 3
Capacity: 7
Discipline: AUS DOM FOR
Sabbat. Black Hand: Once each turn, when you draw a card from your library, you may place that card on the bottom of your library and draw a new card.

Blackmail [FN:C2/PS]
Cardtype: Action
Discipline: Obfuscate
[obf] (D) Tap a ready vampire.
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.

Blaise [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 7
Discipline: obf vic ANI CEL
Sabbat: +1 strength.

Blanche Hill [BL:R2]
Cardtype: Vampire
Clan: Salubri
Group: 2
Capacity: 6
Discipline: aus FOR OBE
Independent: Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.

Blanket of Night [SW:R]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.

Bleeding the Vine [Anarchs:R]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card into play. During your untap phase, tap this card or burn 1 pool. You may tap this card to cancel a non-out-of-turn master card played by another Methuselah as that card is played. That card has no effect (no cost is paid), and that Methuselah gains another master phase action.

Blessing of Chaos [Sabbat:R, CE:PM]
Cardtype: Action
Cost: 1 blood
Discipline: Dementation
+1 stealth action.
[dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry, Dominate or Presence. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.

Blessing of Durga Syn [DS:C2, FN:PR]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
[chi] Strike: steal equipment.
[CHI] Strike: steal equipment with First Strike.

Blessing of the Name [BL:R2]
Cardtype: Action
Clan: Salubri antitribu
Cost: 1 blood
+1 stealth action.
Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.

Blissful Agony [BL:R1]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: strength+1 damage
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.

Blood Agony [AH:R2, FN:PA]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.

Blood Bond [Jyhad:U, VTES:U]
Cardtype: Action
Cost: 2 blood
+1 stealth action.
(D) <Choose a vampire>. That vampire cannot block the acting vampire for the remainder of the game.

Blood Brother Ambush [Sabbat:R, SW:R/PB]
Cardtype: Action Modifier
Clan: Brujah antitribu
Cost: 2 blood
Only usable when an action is blocked.
Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled.

Blood Clots [FN:C2]
Cardtype: Action
Cost: 1 blood
Discipline: Quietus
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.

Blood Doll [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL/PT/PV, FN:PA/PG/PR/PS, CE:PB/PM/PN2/PTo2/PTr2/PV, Anarchs:PAG3/PG2, BH:PM2/PN2/PTr2]
Cardtype: Master
Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.

Blood Feast [Sabbat:U, SW:PL2/PT, BH:PN]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Each ready Sabbat vampire you control gains 1 blood from the blood bank.

Blood Fury [Jyhad:C, VTES:C, CE:PTr4, BH:PTr2]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
Only usable at close range.
[tha] Strike: make a hand strike at +1 damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+2 damage.

Blood Hunt [Jyhad:U, VTES:U, CE:U/PB]
Bloodhunt
Cardtype: Action
Requires a ready prince or justicar. +1 stealth action.
(D) Put this card on a vampire who is not a prince, a justicar or an Inner Circle member. Any vampire controlled by another Methuselah may enter combat with this vampire as a +1 stealth (D) action.

Blood Puppy [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Cost: 2 pool
Unique master.
Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your pool, move a blood from the blood bank to the Puppy, or burn the Puppy to move all its blood to your pool. Any minion can burn the Puppy and all the blood on it as a (D) action.

Blood Rage [Jyhad:C, VTES:C, CE:C]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: strength damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+1 damage.

Blood Siege [SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any archbishop, priscus or cardinal at +1 stealth.
No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his <or her> title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.

Blood Sweat [AH:C2, FN:PA5]
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