.44 Magnum [Jyhad:C, VTES:C, Sabbat:C, SW:PB, CE:PTo3]
Weapon, Gun.
Cardtype: Equipment Cost: 2 pool
2R damage each strike, with an optional maneuver each combat.
Aabbt Kindred [FN:U2]
Independent:
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 4 Discipline: for pre ser Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.
Aaron Duggan, Cameron's Toady [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 2 Discipline: obt
Aaron's Feeding Razor [Jyhad:R, VTES:R, CE:R]
Unique equipment.
Cardtype: Equipment Cost: 1 pool
If the vampire with this equipment successfully hunts, he or she gains 1 additional blood.
Abandoning the Flesh [CE:R]
Only usable by a vampire being burned.
Cardtype: Reaction/Combat Discipline: Dementation
[dem] Remove this vampire from the game instead (diablerie, if any, is still successful), and put this card into play. You may not play this card if you already have an Abandoning the Flesh in play. You may tap this card when a vampire with Dementation is bleeding to give that vampire +1 bleed for the current action.
Abd al-Rashid [AH:V3, FN:PA]
Independent:
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 5 Discipline: obf CEL QUI (Blood Cursed)
Ablative Skin [Sabbat:R, SW:R]
This is a +1 stealth action.
Cardtype: Action Discipline: Fortitude
[for] Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed.
[FOR] As above, but you may also prevent aggravated damage in this way.
Abomination [FN:R]
Unique. Requires a ready <non-Sterile> vampire. +1 stealth action.
Cardtype: Action Cost: 1 pool Capacity: 4
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean [PRO]. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.
Absimiliard's Army [Gehenna:R]
Gehenna. Do not replace until a Methuselah is ousted.
Cardtype: Event
Requires at least one other Gehenna card in play. During each Methuselah's untap phase, he or she may put the top card of his or her library in play. That card represents a ghoul ally with 2 life, 2 strength and 1 bleed. If the ally is burned, it is removed from the game. When a Methuselah is ousted, burn this card. Remove all such allies from the game when this card leaves play.
Absolution of the Diabolist [AH:U5, CE:U]
Master: out-of-turn.
Cardtype: Master Cost: 1 pool
Requires a ready justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a vampire is about to be burned by a blood hunt. Cancel that blood hunt.
Absorb the Mind [BL:C2]
[dom] Strike: dodge.
Cardtype: Combat Discipline: Mytherceria/Dominate
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.
Abyssal Hunter [BH:R2]
Demon with 4 life. 3 strength, 0 bleed.
Cardtype: Ally Clan: Lasombra Cost: 2 pool
Hunter can inflict 1 damage on any minion as a (D) action. During your untap phase, a ready vampire you control takes 1 damage. Burn the hunter if any ranged aggravated damage is done to him, even if it is prevented.
Academic Hunting Ground [Jyhad:U, VTES:U, CE:U/PTr]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Tremere Cost: 2 pool
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Aching Beauty [Jyhad:U, VTES:U, CE:U]
Master.
Cardtype: Master Clan: Toreador Cost: 2 pool
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool (before combat occurs).
Acquired Ventrue Assets [DS:U, FN:PG]
Master.
Cardtype: Master Clan: Giovanni
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.
Acrobatics [Jyhad:C, VTES:C, SW:PB, CE:C/PB2, BH:PTo4]
Cardtype: Combat Cost: 1 blood Discipline: Celerity [cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.
Adaptability [Sabbat:R, SW:R]
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
Cardtype: Combat Cost: 1 blood Discipline: Protean
[PRO] Prevent all aggravated damage from the opposing minion's strike.
Adelaide Davis [CE:V]
Camarilla.
Cardtype: Vampire Clan: Malkavian Group: 3 Capacity: 4 Discipline: aus dem obf
The Admonitions [BH:U]
Unique master.
Cardtype: Master
Put this card in play. Tap to discard one card if you control a ready Sabbat vampire. Tap to draw two cards if you control a ready Black Hand vampire. During your discard phase, control of The Admonitions passes counter-clockwise until it is controlled by a Methuselah who controls a ready Sabbat vampire (or is burned if there are none).
Adonai [BL:U1]
Sabbat: Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.
Cardtype: Vampire Clan: Salubri antitribu Group: 2 Capacity: 7 Discipline: for AUS VAL
Adrianne [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 6 Discipline: aus cel pot pre
+1 bleed
Aeron [Gehenna:U]
Sabbat Archbishop of London:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 3 Capacity: 9 Discipline: aus pro ANI OBF POT Minions opposing Aeron in combat take an additional point of damage during strike resolution if the range is close. Once each combat, Aeron may burn a blood for a press.
Afifa, The Herald [Gehenna:U]
Camarilla:
Cardtype: Vampire Clan: Caitiff Group: 4 Capacity: 1 Discipline: dom When you put a Gehenna card in play, your prey burns 1 pool. If you do not put a Gehenna card in play during your discard phase, a ready vampire you control other than Afifa burns 1 blood, or you burn 1 pool.
Agaitas, The Scholar of Antiquities [BL:U2]
Sabbat: When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.
Cardtype: Vampire Clan: Harbinger of Skulls Group: 2 Capacity: 6 Discipline: for AUS NEC
Agatha [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 4 Discipline: POT obf
Aggressive Tactics [Sabbat:R, SW:R]
Master.
Cardtype: Master Cost: 2 pool
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's <hand size is reduced by one>. Any vampire may burn this card as a (D) action.
Agrippina [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Nosferatu Group: 1 Capacity: 4 Discipline: pot OBF
Ahriman's Demesne [Gehenna:C]
Not usable the first round of combat. Only usable at long range.
Cardtype: Combat Cost: 2 blood Discipline: Obtenebration
[obt] Strike: 1R aggravated damage.
[OBT] As above, and if the opposing minion is a vampire and would go to torpor during the resolution of this strike, he or she is burned instead. This is not considered diablerie.
Aid from Bats [Jyhad:C, VTES:C, CE:C/PN3, Anarchs:PG2]
Cardtype: Combat Discipline: Animalism [ani] Strike: 1R damage, with an optional maneuver.
[ANI] As above, with an optional press.
Aire of Elation [DS:C3, FN:PS3, CE:C/PTo3, Anarchs:PAB]
You cannot play another action modifier to further increase the bleed for this action.
Cardtype: Action Modifier Cost: 1 blood Discipline: Presence
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.
Aisha [AH:V3, FN:PS1]
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 6 Discipline: ani aus ser PRE
Aisling Sturbridge [FN:U, CE:PTr]
Camarilla:
Cardtype: Vampire Clan: Tremere Group: 2 Capacity: 5 Discipline: dom AUS THA Younger Tremere cannot block Aisling.
Akhenaten, The Sun Pharaoh (Mummy) [AH:R2, FN:PG]
Unique mummy with 3 life. 3 strength, 1 bleed.
Cardtype: Ally Cost: 4 pool
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.
Akram [AH:V3, CE:PB]
Camarilla primogen:
Cardtype: Vampire Clan: Brujah Group: 2 Capacity: 8 Discipline: pot pre CEL QUI Once each turn after completing combat, if Akram and the opposing minion are still ready, Akram may burn 1 blood to begin another combat with the opposing minion.
Al-Ashrad, Amr of Alamut [AH:V3, FN:PA]
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. {+1 bleed.} (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 9 Discipline: aus obf CEL QUI THA
Alacrity [AH:C2, CE:U, Anarchs:PAB]
Cardtype: Action Modifier Cost: 2 blood Discipline: Celerity [cel] +1 stealth.
[CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of the resulting combat.
Alamut [AH:R2, FN:PA]
Master: unique location.
Cardtype: Master Clan: Assamite Cost: 1 pool
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During <the referendum of> a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.
Alan Sovereign [CE:V]
Camarilla:
Cardtype: Vampire Clan: Ventrue Group: 3 Capacity: 6 Discipline: for pre AUS DOM When you play an investment card, add an additional counter to it from the blood bank.
Alastor [Gehenna:R]
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
Cardtype: Political Action
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.
Alejandro Aguirre [CE:V]
Sabbat:
Cardtype: Vampire Clan: Tremere antitribu Group: 3 Capacity: 5 Discipline: ani aus dom tha If Alejandro is ready, he may tap before range is determined in any combat that does not involve him to inflict 1 unpreventable damage on each combatant.
Aleph [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Malkavian Group: 1 Capacity: 4 Discipline: dom AUS
Alexandra [DS:V, CE:PTo]
Camarilla Inner Circle:
Cardtype: Vampire Clan: Toreador Group: 2 Capacity: 11 Discipline: dom ANI AUS CEL PRE Once during your turn, you may tap or untap another ready Toreador. +2 bleed.
Alfred Benezri [CE:V]
Sabbat bishop:
Cardtype: Vampire Clan: Pander Group: 3 Capacity: 6 Discipline: aus dom PRE THA Alfred gets -1 strength in combat with an ally.
Alfred Benezri [Anarchs:U2]
Advanced, Sabbat bishop:
Cardtype: Vampire Clan: Pander Level: Advanced Group: 3 Capacity: 7 Discipline: aus dom PRE THA If Alfred is ready, he may tap before range is determined to end combat between two other Sabbat vampires.
[MERGED ICON] Archbishop of Montreal:Once each referendum, he may burn 1 blood to gain 1 vote.
Ali Kar [Anarchs:U2]
Independent. (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 3 Capacity: 3 Discipline: obf qui
Alia, God's Messenger [Gehenna:R]
Unique dhampir with 2 life. 1 strength, 0 bleed.
Cardtype: Ally
Requires at least two Gehenna cards in play. Alia can play cards that require basic Auspex [aus] or Obeah [obe] as a vampire. She may move a vampire in your torpor region to your ready region as a +1 stealth action. (D) actions directed at her cost an additional pool.
Alicia Barrows [Gehenna:U]
Sabbat Archbishop of Mexico City:
Cardtype: Vampire Clan: Malkavian antitribu Group: 4 Capacity: 9 Discipline: AUS DEM OBF POT PRE If you control the Edge during your untap phase, you may look at the hand of another Methuselah and discard up to two Gehenna cards from it.
Allison Maller [CE:V/PB]
Camarilla.
Cardtype: Vampire Clan: Brujah Group: 3 Capacity: 4 Discipline: cel pot pre
Almiro Suarez [CE:V]
Camarilla.
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 2 Discipline: aus
Alonzo Guillen [CE:V]
Camarilla:
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 6 Discipline: ani for pot OBF During your untap phase and your discard phase, if Alonzo is ready, you may burn the Edge to look at another Methuselah's hand.
Alpha Glint [BH:C]
Not usable in combat with an ally or an older vampire.
Cardtype: Combat Cost: 1 blood Discipline: Animalism & Fortitude
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.
Al's Army Apparatus [Jyhad:R2, VTES:R, CE:R]
Master: unique location.
Cardtype: Master Clan: Brujah
During your minion phase, you may tap this card to search your library for a weapon and move it to your hand. Discard down to your hand size and shuffle your library afterward.
Alvaro, The Scion of Angelica [Sabbat:V, SW:PL]
Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 9 Discipline: dom pre OBT POT
Amadeo [DS:V, CE:PN]
Camarilla primogen:
Cardtype: Vampire Clan: Nosferatu Group: 2 Capacity: 8 Discipline: ani aus pre OBF POT If Amadeo successfully hunts, he gains 1 additional blood.
Amam the Devourer (Bane Mummy) [FN:R2]
Unique mummy with 3 life. 0 bleed, 2 strength.
Cardtype: Ally Clan: Follower of Set Cost: 2 pool
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.
Amaranth [Jyhad:U, VTES:U, CE:U, Anarchs:PAG, BH:PTo2]
Cardtype: Combat Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire going to torpor.
Ambrogino Giovanni [FN:U2]
Independent: Ambrogino has 1 vote. +1 bleed.
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 9 Discipline: aus DOM NEC POT THA
Ambrosio Luis Monçada, Plenipotentiary [SW:U]
Sabbat Cardinal: Monçada cannot block. Actions directed at Monçada cost an additional pool. If Monçada is ready during your discard phase, he can untap another ready Lasombra.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 10 Discipline: aus for DOM OBT POT PRE
Ambrosius, The Ferryman (Wraith) [AH:R2, FN:PG]
Unique wraith with 2 life. 1 strength, 0 bleed.
Cardtype: Ally Clan: Giovanni Cost: 3 pool
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.
Ambush [Sabbat:C, SW:C/PB5/PL, FN:PA3, Anarchs:PAG2, BH:PN5]
Cardtype: Action (D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
Amelia [SW:PB]
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.
Cardtype: Vampire Clan: Brujah antitribu Group: 2 Capacity: 7 Discipline: CEL POT PRE
Amelia, The Blood Red Tears [CE:V]
Camarilla:
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 5 Discipline: ani obf POT After combat with Amelia, the opposing minion burns 1 blood or life.
Amenophobis [Gehenna:U]
Camarilla primogen:
Cardtype: Vampire Clan: Follower of Set Group: 4 Capacity: 7 Discipline: dom pre OBF SER When an action requiring Serpentis [ser] is successful, you may draw a card from your library. Discard down to your hand size afterward. Amenophobis gets +1 bleed when bleeding the Methuselah who has the Edge.
Amisa [AH:V3, FN:PS]
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 8 Discipline: pre pro OBF SER
Amria [FN:C2/PR]
[chi] Maneuver, only usable to go to long range.
Cardtype: Combat Discipline: Chimerstry
[CHI] Strike: dodge, with an optional press, only usable to end combat.
Amusement Park Hunting Ground [Sabbat:U, SW:U/PB]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Brujah antitribu Cost: 2 pool
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Ana Rita Montana [BH:U2]
Sabbat.
Cardtype: Vampire Clan: Tzimisce Group: 3 Capacity: 5 Discipline: aus dom obf VIC
Anachronism [AH:C2]
Master.
Cardtype: Master Cost: 1 pool
Put this card on a vampire with capacity above 6. Any ranged weapons possessed by this vampire, except the Ivory Bow, are burned.
The Anarch Free Press [Anarchs:C]
Unique master. Requires a ready anarch.
Cardtype: Master Cost: 1 pool
Put this card into play. You may tap this card to give an anarch you control +1 intercept for the current action. You may tap this card when an anarch successfully hunts to give that anarch an extra blood from the blood bank.
Anarch Railroad [Anarchs:R2]
Master: unique location.
Cardtype: Master Cost: 2 pool
Tap to give an anarch +1 stealth for the current action.
Anarch Revolt [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2]
Master.
Cardtype: Master
Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.
Anarch Salon [Anarchs:C2/PAB2]
Political Card - Worth 1 Vote. Called by any anarch at +1 stealth.
Cardtype: Political Action
Successful referendum means each ready anarch gains 1 blood from the blood bank, and each Methuselah who controls at least one anarch gains 1 pool from the blood bank.
Anarch Troublemaker [Jyhad:R, VTES:R, CE:R, Anarchs:PAB]
Unique master.
Cardtype: Master
During your untap phase, you may tap up to 2 vampires your prey controls or burn a piece of equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.
Anarchist Uprising [Sabbat:C, SW:C/PV, Anarchs:PAB3]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
Anastasia Grey [Jyhad:V, VTES:V]
<Camarilla.>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 3 Discipline: ani pro
Anastaszdi Zagreb [CE:V]
Camarilla Tremere Justicar:
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 8 Discipline: ani cel dom AUS THA If there are any other justicars ready, Anastaszdi gets 1 fewer vote from his justicar title. Anastaszdi may steal 1 blood as a ranged strike.
Anathema [DS:U2, CE:U/PB]
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Cardtype: Political Action
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.
Anatole, Prophet of Gehenna [FN:U, CE:PM]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 2 Capacity: 8 Discipline: dom for AUS DEM OBF If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top 5 cards of your library. +1 intercept.
The Ancestor's Talisman [AH:C2, FN:PA]
Unique equipment.
Cardtype: Equipment Clan: Assamite
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].
Ancient Influence [Jyhad:C, VTES:C, SW:PT/PV, CE:C]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only 1 Ancient Influence can be played in a game.
Ancilla Empowerment [Jyhad:C, VTES:C, CE:C/PTo2]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
Andrea Giovanni [FN:U2]
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy [nec].
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 7 Discipline: pot vic DOM NEC
Andreas, The Bard of Crete [Jyhad:V, VTES:V]
Andreas - Bard of Crete
<Camarilla> Primogen: Once each turn, Andreas may burn 1 blood to get +1 intercept.
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 9 Discipline: dom pro AUS CEL PRE
Andrei Puxon [DS:V]
<Independent>
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 5 Discipline: ani cel chi for
Anesthetic Touch [BL:C1]
Only usable at close range.
Cardtype: Combat Discipline: Obeah/Auspex
[aus] Strike: dodge.
[obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with First Strike.
Angel [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 2 Discipline: cel
Angela Decker [Sabbat:V, SW:U]
Sabbat: If Angela is burned in combat, burn 2 pool.
Cardtype: Vampire Clan: Pander Group: 2 Capacity: 1 Discipline: pre
Angela Preston [BL:U2]
Camarilla: Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.
Cardtype: Vampire Clan: Daughter of Cacophony Group: 2 Capacity: 5 Discipline: for PRE MEL
Angelica, The Canonicus [Sabbat:V, SW:PL]
Sabbat Cardinal: Once each {action that} Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 10 Discipline: cel obf DOM OBT POT
Angus the Unruled [Jyhad:V, VTES:V]
<Camarilla> Gangrel Justicar: +1 <strength>.
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 10 Discipline: cel for pot ANI PRO
Animal Magnetism [BH:C]
Only usable during a referendum.
Cardtype: Action Modifier Discipline: Animalism & Obfuscate
[ani][obf] This vampire gains 1 vote.
[ANI][OBF] This vampire gains 3 votes.
Animalism [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT, FN:PR, CE:C]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire gains 1 level of Animalism [ani]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Animalism.
Anisa Marianna Lopez [BL:U1]
Sabbat: Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.
Cardtype: Vampire Clan: Harbinger of Skulls Group: 2 Capacity: 8 Discipline: aus FOR NEC QUI
Anka, Priestess of Thorns [FN:U2]
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 4 Discipline: ani chi pro
The Ankara Citadel, Turkey [AH:U5, CE:U]
This equipment card represents a unique location and does not count as equipment while in play.
Cardtype: Equipment Clan: Tremere Cost: 2 blood
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).
Ankla Hotep [FN:PR]
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 9 Discipline: pro FOR CHI PRE OBF
Annabelle Triabell [CE:V]
Camarilla primogen:
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 9 Discipline: dom for AUS CEL PRE Annabelle can give all Toreador +1 bleed for the remainder of the turn as a +1 stealth action that costs 1 blood. If that action is successful, Annabelle untaps.
Anneke [Jyhad:V, VTES:V]
<Camarilla> Toreador Justicar: Anneke may attempt to block a vampire [controlled by another Methuselah] after others have declined or failed to <block>. +1 bleed.
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 10 Discipline: dom AUS CEL PRE
Anson [Jyhad:V, VTES:V]
<Camarilla> Prince of Seattle: If Anson is ready, you get 2 master phase actions (instead of 1) <during your master phase>.
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 8 Discipline: aus dom CEL PRE
Antara [Gehenna:U]
Independent:
Cardtype: Vampire Clan: Assamite Group: 4 Capacity: 8 Discipline: aus obf pre CEL FOR QUI Antara gets +1 intercept when attempting to block a Sabbat vampire. He burns 1 blood when any Methuselah plays a Gehenna card. (Blood Cursed)
Antediluvian Awakening [DS:U2, SW:PV]
Unique Master.
Cardtype: Master
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.
Antoinette DuChamp [DS:V]
<Camarilla:>
Cardtype: Vampire Clan: Caitiff Group: 2 Capacity: 1 Discipline: cel pre
If Antoinette uses an action or strike that requires Celerity, she burns an additional blood.
Antoinette, She Who Watches [CE:V]
Camarilla primogen.
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 6 Discipline: cel obf AUS PRE
Anton [Sabbat:V, SW:U/PT]
Sabbat: +1 intercept.
Cardtype: Vampire Clan: Tzimisce Group: 2 Capacity: 8 Discipline: cel obf vic ANI AUS
Antonino [Anarchs:PAB]
Independent:
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 6 Discipline: ani pre pro FOR Antonino gets +1 stealth on undirected actions.
Antonio Delgado [Sabbat:V, SW:U/PL]
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 9 Discipline: tha DOM OBT POT
Antonio Veradas [CE:V]
Sabbat bishop:
Cardtype: Vampire Clan: Brujah antitribu Group: 3 Capacity: 8 Discipline: obf CEL POT PRE Antonio gets +1 stealth when equipping with a weapon. During your discard phase, Antonio may burn 1 blood to untap.
Anvil [Jyhad:V, VTES:V]
<Camarilla> Primogen
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 6 Discipline: dom pre tha CEL POT
Anwar [FN:U2]
Independent: (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 4 Discipline: cel obf qui
Apparition [DS:C2, FN:PR3]
Do not replace until after combat.
Cardtype: Combat Cost: 1 blood Discipline: Chimerstry
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.
Appolonius [Jyhad:V, VTES:V]
<Camarilla> Primogen: Appolonius gets one optional press each combat. +1 bleed
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 10 Discipline: for pot CEL PRE
Apportation [Sabbat:C, CE:C/PTr5, BH:PTr4]
Cardtype: Combat Discipline: Thaumaturgy [tha] Press, only usable to continue combat.
[THA] Maneuver.
Approximation of Loyalty [Gehenna:C]
Requires a vampire with capacity above 6.
Cardtype: Action Modifier Cost: 1 blood Discipline: Presence
[pre] Only usable when the action is announced. Choose a vampire with capacity below 7 or an ally. That minion cannot block this action.
[PRE] Cancel a reaction card played by a vampire with capacity below 7 or an ally as it is played (no cost is paid). No more action modifiers can be played on this action.
Aranthebes, The Immortal [Anarchs:R]
+1 stealth action. Unique.
Cardtype: Action Cost: 1 pool
Put this card into play. You may tap Aranthebes to give a minion controlled by your predator -1 stealth for the current action. While Aranthebes is untapped, vampires with a capacity less than 5 get -1 bleed when bleeding you. Any vampire with a capacity above 4 can move Aranthebes to your library as a (D) action. Shuffle afterward.
Arcane Library [Jyhad:R, VTES:R, CE:R]
Master: unique location.
Cardtype: Master Clan: Tremere Cost: 2 pool
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Tremere in your uncontrolled region.
Arcanum Chapterhouse, Alexandria [AH:U5, FN:PS, CE:PTr]
Master: unique location.
Cardtype: Master
Each of your predator and prey burns 1 pool during his or her untap phase for each Hunting Ground he or she controls. Any minion may burn this card as a (D) action.
Arcanum Investigator [AH:C2]
[Mortal] with 2 life. 1 <strength>, 0 bleed.
Cardtype: Ally Cost: 2 pool
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.
Archon [Jyhad:V, VTES:V, CE:U]
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Cardtype: Political Action
Choose a Camarilla vampire. {If this referendum is successful, put this card on the chosen vampire. This vampire} may enter combat with a vampire controlled by another Methuselah as a +1 stealth (D) action. Any vampire attempting to block {this vampire} burns 1 blood. Blood hunts cannot be called on {this vampire}. Any Camarilla vampire can call a referendum to {burn this card} as a +1 stealth political action.
Archon Investigation [VTES:U, CE:U]
Master: out-of-turn.
Cardtype: Master Cost: 3 pool
Only usable when a minion is attempting to bleed you for more than 3. The action is not successful. Burn the acting minion.
Ardan Lane [Anarchs:U2]
Camarilla primogen:
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 8 Discipline: dom obf pre AUS THA When stealing blood with a strike that requires Thaumaturgy, Ardan steals an additional blood.
Arika [DS:V, CE:PV]
Camarilla Inner Circle:
Cardtype: Vampire Clan: Ventrue Group: 2 Capacity: 11 Discipline: aus cel DOM FOR OBF PRE If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns 1 pool or burns the location. +2 bleed.
Aristotle de Laurent [BH:U2]
Sabbat:
Cardtype: Vampire Clan: Malkavian antitribu Group: 3 Capacity: 9 Discipline: pot AUS DEM OBF PRE While Aristotle is ready, every Methuselah has +1 hand size. +1 stealth.
Armor of Terra [BL:R1]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Visceratika/Thaumaturgy
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.
Arms Dealer [Jyhad:U, VTES:U, CE:U]
Mortal with 1 life. 1 strength, 0 bleed.
Cardtype: Ally Clan: Brujah
Arms Dealer may take a +1 stealth action to allow you to search your library for a weapon and move it to your hand. Discard to your hand size and shuffle your library afterward.
Arms of the Abyss [Sabbat:C, SW:C/PL3]
[obt] Strike: dodge.
Cardtype: Combat Discipline: Obtenebration
[OBT] Strike: dodge, with an additional strike.
Army of Rats [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C/PN, Anarchs:PAG/PG]
+1 stealth action.
Cardtype: Action Discipline: Animalism
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.
Arnold Simpson [CE:V]
Camarilla.
Cardtype: Vampire Clan: Brujah Group: 3 Capacity: 2 Discipline: pot
Arson [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PM/PN]
Do not replace until the end of this action.
Cardtype: Action
(D) Burn a location.
Art Museum [Jyhad:R, VTES:R, CE:R]
Master: unique location.
Cardtype: Master Clan: Toreador Cost: 2 pool
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Toreador in your uncontrolled region.
Art Scam [Sabbat:R, SW:R, BH:PTo]
+1 stealth action.
Cardtype: Action Clan: Toreador antitribu
Gain 2 pool.
Artemis [Sabbat:V, BH:PM]
Sabbat.
Cardtype: Vampire Clan: Malkavian antitribu Group: 2 Capacity: 6 Discipline: aus cel for DEM OBF
Artistically Inept [DS:U]
Master.
Cardtype: Master Clan: Brujah Cost: 1 pool
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.
The Art of Love [Sabbat:U]
Master.
Cardtype: Master Clan: Toreador antitribu
Take control of an ally controlled by another Methuselah until the end of your turn.
The Art of Memory [BH:U2]
Requires a Black Hand vampire. Only usable when the action is announced.
Cardtype: Action Modifier
Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.
The Art of Pain [Sabbat:R, SW:R]
Unique master.
Cardtype: Master Clan: Toreador antitribu Cost: 2 pool
Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.
Art's Traumatic Essence [BL:R1]
+1 stealth action.
Cardtype: Action Discipline: Melpominee/Auspex
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.
Ascendance [Jyhad:C, VTES:C, Sabbat:C, CE:PM2]
Master.
Cardtype: Master
Gain 1 pool.
Ashes to Ashes [BL:R2]
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
Cardtype: Combat Discipline: Thanatosis/Fortitude
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.
Assad Salhoum [Gehenna:U]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 4 Capacity: 5 Discipline: aus dem dom obf When Assad successfully blocks, he gains 1 blood from the blood bank (before combat begins, if any).
Assault Rifle [Jyhad:U, VTES:U, CE:U]
Weapon, Gun.
Cardtype: Equipment Cost: 5 pool
4R damage each strike, with an optional maneuver each combat.
Astrid Thomas [Jyhad:V, VTES:V]
<Camarilla> Primogen: If Astrid votes, any Tremere who choose to vote will vote with her.
Cardtype: Vampire Clan: Tremere Group: 1 Capacity: 7 Discipline: aus pot DOM THA
Asylum Hunting Ground [Jyhad:U, VTES:U, CE:U/PM]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Malkavian Cost: 2 pool
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Atonement [AH:C2, FN:PA/PG]
Requires a ready vampire with a capacity below 6. +1 stealth action.
Cardtype: Action Cost: 2 blood
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.
Augustus Giovanni [FN:R]
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 11 Discipline: cel pre AUS DOM NEC POT
Aura Absorption [BL:C2]
[aus] This vampire burns 1 blood to get +1 intercept.
Cardtype: Reaction/Action Modifier Discipline: Mytherceria/Auspex
[myt] +1 intercept.
[MYT] +1 stealth.
Aura Reading [Jyhad:U2, VTES:U, CE:C/PTr2, BH:PTr2]
Only usable before range is chosen.
Cardtype: Combat Discipline: Auspex
[aus] The opposing minion's controller plays with an open hand for the remainder of combat.
[AUS] Your hand size is increased by 2 cards for the remainder of this combat. Discard down to your hand size at the end of combat. A vampire can play only 1 Aura Reading at superior each combat.
Aura of Invincibility [Gehenna:C]
Only usable during a referendum, before any votes are cast.
Cardtype: Action Modifier Cost: 1 blood
If this referendum passes, put this card on the acting vampire and put a counter on this card. This vampire gets an additional vote for each counter on this card in referendums he or she calls. Add a counter to this card when a referendum called by this vampire passes. If a referendum called by this vampire fails, burn this card and send this vampire to torpor. A vampire can have only one Aura of Invincibility.
Aurora Van Brande, Paladin [Sabbat:V, SW:PL]
Sabbat: Aurora may strike for 1R damage.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 6 Discipline: dom for pot OBT
Auspex [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT/PV, CE:C]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire gains 1 level of Auspex [aus]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Auspex.
Autarkis Persecution [Jyhad:C, VTES:C, SW:PB, CE:C]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.
Awe [Sabbat:R, SW:R, CE:PTo]
Only usable during a referendum.
Cardtype: Action Modifier Cost: X blood Discipline: Presence
[pre] This vampire {gets} X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.
Ayelea, The Manipulator [Sabbat:V, BH:PTr]
Sabbat cardinal:
Cardtype: Vampire Clan: Tremere antitribu Group: 2 Capacity: 10 Discipline: pre AUS DOM OBT THA Ayelea may give you control of a Tremere antitribu until the end of your next turn as a (D) action.
Aziz, Dammar of Istanbul [FN:U2]
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 10 Discipline: ser CEL OBF PRE QUI
Babble [BH:C/PM]
Cardtype: Reaction Discipline: Dementation [dem] Give another ready minion +1 intercept.
[DEM] Tap this vampire to untap another ready minion. Not usable by a blocking minion.
Backstab [AH:U5, FN:PA]
Only usable by a vampire who successfully blocks an action.
Cardtype: Combat Cost: 2 blood Discipline: Celerity
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.
Backways [Jyhad:U, VTES:U, Anarchs:PG]
Master: unique location.
Cardtype: Master Clan: Gangrel Cost: 2 pool
Tap to give a Gangrel you control +1 stealth for the current action.
Badger [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 6 Discipline: ani pot FOR PRO
Badr al-Budur [FN:U2]
Independent: (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 5 Discipline: cel dom qui OBF
Bajazet al-Nasir [FN:U2]
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 8 Discipline: cel for pre OBF QUI
Baldesar Rossellini [Gehenna:U]
Independent:
Cardtype: Vampire Clan: Giovanni Group: 4 Capacity: 8 Discipline: aus for nec DOM POT Once each turn, if Baldesar is ready, he can reduce the cost of a location or of an equipment you play by 1 pool or blood. +1 strength.
Baleful Doll [FN:C2]
Unique equipment.
Cardtype: Equipment Cost: 1 blood Discipline: Necromancy
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.
Baltimore Purge [CE:U]
Requires a ready vampire.
Cardtype: Action
If this vampire is Ravnos, this action is at +1 stealth. Put this card on the acting vampire. During your untap phase, burn this card, and each other Methuselah chooses a ready vampire he or she controls who is not older than this vampire. If you control a ready Lasombra, you choose the vampires instead. This vampire and the chosen vampires go to torpor.
Bang Nakh - Tiger's Claws [AH:C2, FN:PR, CE:C]
Melee weapon.
Cardtype: Equipment Cost: 2 pool
Strength +2 damage each strike.
Banishment [DS:U2, FN:PS, CE:PTo/PV]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (they are out of play as long as the vampire remains uncontrolled).
Banjoko [BH:U2]
Sabbat. Black Hand Seraph.
Cardtype: Vampire Clan: Lasombra Group: 3 Capacity: 5 Discipline: obt pot DOM
Banner of Neutrality [FN:C2]
Requires a ready Independent vampire.
Cardtype: Reaction
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.
Banshee Ironwail [Anarchs:R]
Unique melee weapon. Cold iron.
Cardtype: Equipment Cost: 2 pool
Strength +2 damage each strike. Bearer gets -1 stealth on each action. If bearer blocks an action, the acting minion burns 1 blood or life (before combat begins, if any).
The Baron [BL:U1]
Independent: The Baron has 2 votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.
Cardtype: Vampire Clan: Samedi Group: 2 Capacity: 9 Discipline: dom FOR NEC OBF THN
The Barrens [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL, CE:PV]
Master: unique location.
Cardtype: Master
You may tap this card to discard a card from your hand.
Barry [BL:U1]
Sabbat - Chicago Circle: Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.
Cardtype: Vampire Clan: Blood Brother Group: 2 Capacity: 5 Discipline: ani for pot san vic
Barth [CE:V/PTo]
Camarilla:
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 5 Discipline: aus cel PRE Vampires of capacity less than 4 controlled by your prey or predator get -1 stealth when Barth is ready and untapped.
Bartholomew [BL:U2]
Sabbat: If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.
Cardtype: Vampire Clan: Kiasyd Group: 2 Capacity: 8 Discipline: dom obt AUS MYT NEC
Basil [Sabbat:V, SW:U]
Sabbat: Any older vampire gets +1 strength when in combat with Basil.
Cardtype: Vampire Clan: Pander Group: 2 Capacity: 1 Discipline: obf
Basilia [Jyhad:V, VTES:V]
<Camarilla> Primogen: <Basilia's hand damage is aggravated>.
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 10 Discipline: obf pot ANI FOR PRO
Basilisk's Touch [BL:R2]
Only usable in combat with an ally or younger vampire. Only usable before range is determined.
Cardtype: Combat Cost: 2 blood Discipline: Mytherceria/Potence
[pot] This vampire gets +1 strength for the remainder of combat.
[myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.
[MYT] As [myt] above, and the opposing vampire burns 1 blood <if any damage is successfully inflicted>.
Bastard Sword [Jyhad:U2, VTES:U]
Melee Weapon.
Cardtype: Equipment Cost: 1 pool
<Strength+1 damage> each strike.
Bastille Opera House [BL:R1]
Master: unique location.
Cardtype: Master
Tap during <the referendum of> a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during <the referendum of> a political action to gain 1 vote.
Bauble [Sabbat:R, SW:R]
+1 stealth action.
Cardtype: Action Cost: 2 blood Discipline: Vicissitude
[vic] Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region.
[VIC] As above, but you may burn this card and the chosen equipment at any time.
Bear-Baiting [Anarchs:R]
Requires a ready anarch. Only usable when an older non-anarch vampire successfully blocks.
Cardtype: Action Modifier Cost: 1 blood
Compare the capacities of the top vampires in your crypt and the blocker's crypt and shuffle both. If yours is younger, this anarch takes 1 unpreventable damage (and combat occurs as normal). Otherwise, cancel the combat and place this card on the acting anarch. This anarch gets +2 bleed when bleeding the blocking vampire's controller.
Bear Paw [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 5 Discipline: for pre pro ANI
Beast Meld [BL:R2]
[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.
Cardtype: Action Modifier Cost: 2 blood Discipline: Animalism & Protean
[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.
Beast, The Leatherface of Detroit [Sabbat:V, SW:U, BH:PN]
Sabbat:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 7 Discipline: ani cel OBF POT Beast cannot play action cards. He cannot have or use equipment or retainers. Beast may enter combat with any ready minion controlled by another Methuselah as a (D) action. +1 strength.
Béatrice L'Angou [BL:U2]
Sabbat: Cold iron vulnerability.
Cardtype: Vampire Clan: Kiasyd Group: 2 Capacity: 5 Discipline: aus dom nec MYT
Beckett [Anarchs:PG]
Independent:
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 7 Discipline: cel ANI FOR PRO Beckett can allow you to draw 3 cards from your library as a +1 stealth action. Discard down to your hand size afterward.
Beckett [Gehenna:U]
Advanced, Independent:
Cardtype: Vampire Clan: Gangrel Level: Advanced Group: 3 Capacity: 8 Discipline: cel tha ANI FOR PRO While Beckett is ready, you have +X hand size, where X is the number of Gehenna cards in play. If Beckett leaves the ready region, discard your hand.
Becoming of Ennoia [Gehenna:R]
Gehenna. Do not replace until your next discard phase.
Cardtype: Event
Requires at least two other Gehenna cards controlled by other Methuselahs in play. During each Methuselah's untap phase, he or she chooses a ready vampire he or she controls. The chosen vampire takes 1 unpreventable damage. Playing Earth Meld costs 2 additional blood.
Behind You! [Jyhad:R2, VTES:R, CE:U/PN, BH:PN2]
Only usable on the first round of combat.
Cardtype: Combat Discipline: Obfuscate
[obf] Maneuver.
[OBF] Strike: dodge.
Bestial Visage [Sabbat:R, SW:R]
Master.
Cardtype: Master
Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.
Betrayer [Jyhad:R, VTES:R]
Master.
Cardtype: Master
<Name a Methuselah who controls a vampire who is also in your uncontrolled region. Put this card into play. The vampire's controller burns 1 pool during his or her untap phase. He or she> can burn an additional <pool> to guess the name of the <vampire>. If the guess is correct, <this card> is burned.
Bewitching Oration [Jyhad:C, VTES:C, Sabbat:C, SW:C, CE:C/PTo4/PV4, Anarchs:PAB4, BH:PTo3]
Only usable during a referendum.
Cardtype: Action Modifier Discipline: Presence
[pre] This acting vampire gains 2 votes.
[PRE] This acting vampire gains 4 votes.
Beyond Reproach [AH:R2]
Political Card - Worth 1 Vote. Called by any prince at +1 stealth.
Cardtype: Political Action
If this <referendum> is successful, put this card in play. Primogen cannot attempt political actions and <get one less> vote during political actions. This card may be burned by a <referendum> called by any vampire as a +1 stealth <political> action.
Bianca [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 6 Discipline: pot pre CEL
+1 <strength>.
Billy [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Ventrue antitribu Group: 2 Capacity: 5 Discipline: dom for AUS
Bindusara, Historian of the Kindred [AH:V3, CE:PV]
Camarilla:
Cardtype: Vampire Clan: Ventrue Group: 2 Capacity: 9 Discipline: tha AUS DOM FOR PRE Bindusara can take an action to allow you to search your library for an Arcane Library, Elder Library or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterward. +1 bleed.
Black Cat [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 5 Discipline: pot pre CEL
Equipping Black Cat costs 1 less pool (but never less than 0 pool).
Black Gloves [BH:R]
Unique melee weapon.
Cardtype: Equipment Cost: 3 pool
Strength+1 aggravated damage each strike. Bearer takes 1 damage during strike resolution when this weapon is used, but only once each combat.
Black Hand Ritual [Gehenna:C]
+1 stealth action. Requires a ready Black Hand vampire.
Cardtype: Action
Untap a younger Black Hand vampire or (D) burn any Gehenna card in play. Any "Do not replace until" directive on that card is ended (and the controller draws to replace it, if it hadn't been replaced yet).
Black Metamorphosis [SW:R]
[obt] Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round.
Cardtype: Action Cost: 2 blood Discipline: Obtenebration
[OBT] As above, and this vampire gets an optional press once each combat.
Black Spiral Buddy [Sabbat:U]
[Werewolf] with 3 life. 1 <strength>, aggravated hand damage, 0 bleed.
Cardtype: Ally Clan: Gangrel antitribu Cost: 4 pool
Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life.
Blackhorse Tanner [BH:U2]
Sabbat. Black Hand:
Cardtype: Vampire Clan: Ventrue antitribu Group: 3 Capacity: 7 Discipline: AUS DOM FOR Once each turn, when you draw a card from your library, you may place that card on the bottom of your library and draw a new card.
Blackmail [FN:C2/PS]
[obf] (D) Tap a ready vampire.
Cardtype: Action Discipline: Obfuscate
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.
Blaise [Sabbat:V, SW:U]
Sabbat: +1 strength.
Cardtype: Vampire Clan: Gangrel antitribu Group: 2 Capacity: 7 Discipline: obf vic ANI CEL
Blanche Hill [BL:R2]
Independent: Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.
Cardtype: Vampire Clan: Salubri Group: 2 Capacity: 6 Discipline: aus FOR OBE
Blanket of Night [SW:R]
[obt] +1 stealth.
Cardtype: Action Modifier Cost: 1 blood Discipline: Obtenebration
[OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.
Bleeding the Vine [Anarchs:R]
Unique master.
Cardtype: Master Cost: 1 pool
Put this card into play. During your untap phase, tap this card or burn 1 pool. You may tap this card to cancel a non-out-of-turn master card played by another Methuselah as that card is played. That card has no effect (no cost is paid), and that Methuselah gains another master phase action.
Blessing of Chaos [Sabbat:R, CE:PM]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Dementation
[dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry, Dominate or Presence. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.
Blessing of Durga Syn [DS:C2, FN:PR]
[chi] Strike: steal equipment.
Cardtype: Combat Cost: 2 blood Discipline: Chimerstry
[CHI] Strike: steal equipment with First Strike.
Blessing of the Name [BL:R2]
+1 stealth action.
Cardtype: Action Clan: Salubri antitribu Cost: 1 blood
Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.
Blissful Agony [BL:R1]
[ani] Strike: strength+1 damage
Cardtype: Combat Cost: 1 blood Discipline: Valeren/Animalism
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.
Blood Agony [AH:R2, FN:PA]
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
Cardtype: Combat Cost: 1 blood Discipline: Quietus
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.
Blood Bond [Jyhad:U, VTES:U]
+1 stealth action.
Cardtype: Action Cost: 2 blood
(D) <Choose a vampire>. That vampire cannot block the acting vampire for the remainder of the game.
Blood Brother Ambush [Sabbat:R, SW:R/PB]
Only usable when an action is blocked.
Cardtype: Action Modifier Clan: Brujah antitribu Cost: 2 blood
Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled.
Blood Clots [FN:C2]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Quietus
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.
Blood Doll [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL/PT/PV, FN:PA/PG/PR/PS, CE:PB/PM/PN2/PTo2/PTr2/PV, Anarchs:PAG3/PG2, BH:PM2/PN2/PTr2]
Master.
Cardtype: Master
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.
Blood Feast [Sabbat:U, SW:PL2/PT, BH:PN]
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Cardtype: Action Cost: 1 blood
Each ready Sabbat vampire you control gains 1 blood from the blood bank.
Blood Fury [Jyhad:C, VTES:C, CE:PTr4, BH:PTr2]
Only usable at close range.
Cardtype: Combat Cost: 1 blood Discipline: Thaumaturgy
[tha] Strike: make a hand strike at +1 damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+2 damage.
Blood Hunt [Jyhad:U, VTES:U, CE:U/PB]
Bloodhunt
Requires a ready prince or justicar. +1 stealth action.
Cardtype: Action
(D) Put this card on a vampire who is not a prince, a justicar or an Inner Circle member. Any vampire controlled by another Methuselah may enter combat with this vampire as a +1 stealth (D) action.
Blood Puppy [Jyhad:R, VTES:R, CE:R]
Unique master.
Cardtype: Master Cost: 2 pool
Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your pool, move a blood from the blood bank to the Puppy, or burn the Puppy to move all its blood to your pool. Any minion can burn the Puppy and all the blood on it as a (D) action.
Blood Rage [Jyhad:C, VTES:C, CE:C]
Cardtype: Combat Discipline: Thaumaturgy [tha] Strike: strength damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+1 damage.
Blood Siege [SW:R]
Political Card - Worth 1 Vote. Called by any archbishop, priscus or cardinal at +1 stealth.
Cardtype: Political Action
No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his <or her> title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.
Blood Sweat [AH:C2, FN:PA5]
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