Malkavian Antitribu March Newsletter Volume 2, Issue 3. I. Introduction Sorry for the delay in getting another issue of this newsletter out. Things have come up at home and at work yadda yadda yadda. Yeah, I know, there's no excuse. So flog me already.... heheheheh II. The ever changing section I can't think of anything profound to say at this time. Except, maybe, I'm wondering why there weren't any Malkavian Antitribu in the Clan Novels. We feel gipped. Well, there were alot of badass fights that we'd rather have not taken part in, so I guess that's good. What was that vampire at the end of Brujah? That fight was amazing... It reminds of this one time at band camp... Oh, I just remembered something I wanted to say. No, lost it. Oh, right. With the Camarilla edition coming out in a few months, what do you think is going to happen to the Malkavians? Don't the Malks now have Dementation in the role playing game? Since there has been alot of cross over between the RPG and the CCG, there isn't much reason to think that they won't. I mean, look at Anatole... Of course, LSJ is always surprising us, so there's no way to be sure. But if they do, that is going to be insulting. I mean, we were the special ones. We were the ones with Dementation, not them. They should stick with their Dominate. Our Dementation is much more fun. However, if it does happen, I've got 3 words to inspire much fear: Dementation & Madness Network. Spread the love. III. Why us? Because we're bad asses, ok. Because we can stare down a charging Brujah, a frenzied Gangrel and a maniacal Tzimisce and cause madness to descend upon them or cut and run. We may be bad asses, but we aren't stupid. Crazy, not stupid. There is a distinction. One of the better tools, when used in bulk, to shut down a deck is Lunatic Eruption. Here is the relevant card text (as provided by the Card Monger): Lunatic Eruption Type(s): Action Discipline(s): Dementation Blood Cost: 2 Set(s): *Sabbat War Card Text: (D) Put this card on any ready minion. During his or her minion phase, the minion with this card must enter combat with a ready minion controlled by his prey as a (D) action (unless the minion must hunt). Any minion may burn this card as an action. SUP: As above, and the minion taking the action to burn this card takes one damage (damage not preventable) when this card is burned. Revlevant Clarifications and Rulings The mandatory attack action must be taken before any non-mandatory actions. [LSJ 20001127] Originally I had dismissed this card has being only marginally useful. It cost 2 blood (which is alot, especially when the !Malks don't have all that many avenues open to them for blood gain) and is fairly easily burned. Then I saw it used in a deck during the tournament in Lafayette in January. When I saw the first one come out, I laughed. When I saw the second, third and fourth put into play, I was like "Woah". With those cards, the player was effectively able to shut down their prey. Not only did it tie up the !Malk's prey's minions with non-ousting actions, but it also weakened the grand prey's minions. Even if each combat consisted of nothing more than a single strike for hands, it wouldn't be long before one or the other minion went to torpor. Sure, another player may eventually burn the Lunatic Eruptions for your prey, but generally it's not in their immediate best interest. Each player is busy to oust their respective prey. It may or may not take several turns before your grand prey burns the Lunatic Eruptions just to keep his minions out of constant combat, but those are turns that you a) don't have to worry about your prey's minions doing anything to you and b) worry about your prey ousting your grand prey. In that time, you can go into full bore oust mode. The best players to pull this stunt on are your prey and your grand predator, especially if either one are combat decks. Particularly if they are Assamites. *shudder*. Another deck that this may do well against is an intercept wall deck. If you have enough stealth, that is. Lunatic Eruption will force them to eat through all/most of their untaps just to be able to play the rest of their deck and that is definitely a good thing. An excellent card to follow up a Lunatic Eruption would be: The Haunting Type(s): Action Discipline(s): Dementation Set(s): *Sabbat War Card Text: (D) Put this card on any minion. The minion with this card burns one blood or life during his or her untap phase. Any minion can burn this card as an action. A minion can have only one of The Haunting. SUP: As above, but this action is at +1 stealth. Once you nail your prey's vampires with Lunatic Eruptions, preventing them from taking any other action, nail them with The Haunting. Double the blood loss fun. IV. Deck of the Month Deck included in the 03/02 Newsletter to illustrate the use of Lunatic Eruption and Haunting Deck Name: Spread the Love Created By: Mike Perlman Description: Haunt, Erupt, and Bleed, at stealth, glued together with Freak Drive. Fourth Place (of 15), Crusade: Lafayette, January 2002. Crypt: (12 cards, Min: 20, Max: 32, Avg: 6.75) ---------------------------------------------- 2 Anatole AUS DEM dom for OBF 8, Malkavian 2 Ian Forestal AUS DOM THA 8, Tremere Antitribu 2 Theron AUS DEM for OBF obt 8, Malkavian Antitribu 2 Artemis aus cel DEM for OBF 6, Malkavian Antitribu 1 Gisela Harden aus dem FOR NEC 7, Harbingers of Skulls, Priscus 1 Larry dem for pot SAN 5, Blood Brother 1 Dolphin Black AUS DEM OBF 6, Malkavian Antitribu 1 Yorik dem obf 3, Malkavian Antitribu Library: (90 cards) ------------------- Master (8 cards) 3 Blood Doll 1 Club Zombie 1 Dementation 1 Hungry Coyote, The 1 Institution Hunting Ground 1 Jake Washington (Hunter) Action (43 cards) 2 Call, The 2 Derange 20 Haunting, The 6 Kindred Spirits 7 Lunatic Eruption 5 Restoration 1 Summon the Abyss Action Modifier (20 cards) 4 Cloak the Gathering 2 Confusion 10 Freak Drive 4 Mind Tricks Reaction (5 cards) 1 Telepathic Counter 3 Telepathic Misdirection 1 Wake with Evening's Freshness Combat (3 cards) 1 Reality Mirror 1 Skin of Rock 1 Skin of Steel Retainer (2 cards) 1 J. S. Simmons, Esq. 1 Tasha Morgan Equipment (1 cards) 1 Enchanted Marionette Combo (8 cards) 8 Deny Variant B, post Bloodlines, includes the following changes: Subtract: Tasha Morgan, J.S. Simmons, 2x Haunting, Enchanted Marionette Add: 2x Skin of Rock, Skin of Steel, 2x Fortitude If you have a deck, comment or combo that you would like to be added to this newsletter, please feel free to send them in!