V:EKN Clan Nosferatu Newsletter, October 1998

This time around, I have an example of a really stupid Nosferatu based deck
that, under the appropriate situations, is actually quite effective.  It
revolves around two of the lamer Nosferatu:  Harod, the most sucktastic of the
Inner Circle Members and his pretty weak pal Amadeo.  Just because the two of
them are total washouts, however, doesn't mean they can't be the backbone of a
fabulous deck.

Ladies and gentlemen...

"Don't hate us because we are beautiful."

3 Harrod (11) OBF, pre, IC Member
1 Sheldon, Lord of Clog (9) OBF, Justicar
3 Amadeo (8) OBF, pre, Primogen
2 Nikolaus Vermulen (7) obf, Prince
1 Murat (7) OBF, Prince
2 Dimple (2) obf

6 Presence
3 Anarch Revolt
2 Info Highway
2 Secure Haven
2 Elisium
2 Minion Tap
1 Labyrinth

11 Cloak the Gathering
12 Majesty
6 Bewitching Oration
2 Voter Captivation
9 3rd Tradition (Progeny)
8 Bribes
12 Consanguineous Boon
6 various Praxis Seizure
2 Nosferatu Justicar
2 Parity Shift
1 Ancient Influence
1 Political Stranglehold

Clearly, this deck exists to get out some large vampire, start spawning kids,
call the Con Boons, get the pool rolling in, and eventually overrun all
opposition with swarms of itty bitty vampirelings and Anarch Revolts.  It has a
great deal of trouble gaining a foothold early in the game, as it needs to get
out a vampire with voting power and a prince to start the spawning, and it
often gets whacked by a quick bleed predator.  If it can survive the early
stages of the game, through either quick Bribed Con Boons or wheeling and
dealing, and can get established with a Prince or two and some vote
superiority, it can produce obscene amounts of pool very quickly and maintain a
poweful vote lock on the table.

As noted before, a quick bleed predator (weenie Pre/Dom bleed) will kill it
rapidly, and an Immortal Grapple Rush deck will probably end it even before it
gets started.  However, it has good vote defense (being full of titled
vampires) and prodigious Pool gain, so it can thrive in a low combat
environment (if it isn't whacked in the first 4 turns). The 12 Majesties might
be a tad much, but they will do a great deal to survive non IG combat (like the
handful of very sucessful Zip Gun/Cel decks that were flying around here for a
while) and are pretty easy to cycle with all those Nosferatu kids with
Presence.  Often vote decks suffer from a complete shutdown at the hands of
light intercept, but the good pile of Cloak and the Labyrinth helps this deck
avoid that sort of problem (although not against strong dedicated intercept),
as well as allowing the kids to sneak bleeds through late in the game.

This deck tends to either get ousted very quickly, or sweep the table and end
the game with 60 or 70 Pool, either of which happens with equal regularity.

Peter D Bakija

"If we can focus, keep discipline, and not have quite as many
mysterious deaths, Sunnydale is gonna _RULE_!"