V:EKN Clan Toreador Newsletter, November 1999

Toreador Clan Newsletter Vol 1, Issue 2
I. Introduction
This month I add my own opinions about deck building in the soapbox.
War Stories relates the results of how well the deck I introduced from
last issue faired.  Revelations, the card of the month, will show you
how to get your prey to act like you predator (if you want that).  The
Deck of the Month revisits the interceptor deck from last issue and
shows any improvements.  Finally, the letters section relates
highlights from the one and only response I received last month.

II. Soap Box
Legbiter is sharing his wisdom for building decks in the GA Clan
Newsletter so I think I'll add some of my own.  Something often
overlooked in deck building is the concept of opportunity costs to play
cards.  Certain cards can be played at most anytime while others
require a certain set of circumstances in which to play them.  In this
case, your deck building has to consider the costs of cards in terms of
how long they will take up room in your hand before you can use them.
A simple example would be the following.  Both Blood Doll and Minion
Tap can only be played on ready minions however; Blood Doll can be
played effectively at anytime while Minion Tap has an additional
restriction to it.  You would prefer to Minion Tap a larger vampire
that is close to full rather than one that is closer to empty.
Therefore, Minion Tap may stay in your hand longer because you need to
bring out or fill up a minion before you can use it effectively.

III. War Stories
The first game with my interceptor deck was a bit disappointing.  It
began badly, with an animalism weenie predator playing a Drawing out
the Beast and Aid from Bats combo to stop my guns. My hand jammed early
with lots of Tradition cards and a crypt with no titled vampires.  I
had to suffer quite a few Computer Hackings before I could clear my
hand jam and get to my maneuvers.  Then I was able to use the DotB
against my predator by maneuvering back to close and smacking him for
lots.  I was also able to play Revelations on my prey and managed to
keep it for a few turns.  Although it cost me Dorian with a .44 in
torpor, it was fun to play.  I had to fight hard to keep Dorian from
being diablarized and then rescue him so I let my prey burn the
revelations.  After that I had only 5 pool, Kallista and Dorian out
(and armed), and my deck was beginning to click.  I was able to block
most of the actions my prey and predator took.  Across the table from
me was the Tzimice "Punch me and die" deck (Tzimice Clan Newsletter,
Vol 4) which also has lots of intercept, so between the two of us we
were able to freeze the table for awhile.  Most actions were blocked
and most minions ended up empty and in torpor by the end of the game.
Eventually my prey managed to oust his prey and was able to sweep the
table thanks to all the minions in torpor.  Although I was the last one
to be ousted, this deck still needed some work.
I modified the deck a bit by adding some Pulse of the Cainille and Aire
of Elation, hoping to get a little more bleeding in it while still
keeping the defense.  The next time out, however, was not much better.
My predator was a Malkavian Madness network/Homunculus thing that used
out of turn Bum's Rushes, aggravated damage and Rotschreck to send my
minions to torpor.  It made for a very nasty combination and would have
been worse, but he experienced hand jam and I was able to send all his
minions to torpor by the end of the game.  My prey was a Brujah Rush,
Taste and Minion Tap deck which was able to generate enough additional
pool to ignore my bleeds (he never rushed me and only blocked me
once).  I was able to bleed for 5 a couple of time (Anneke with Aire)
but never consistently due to my difficult predator.  The end the
result would have been the same, (my prey had just gotten a victory
point and my predator was out of minions) but for the time limit.  The
deck once again proved to be very good defensively but unable to do
much to oust my prey.
The third time for the deck was no better.  My predator was the
Tzimice "Don't play with your food deck." (Tzimice Clan Newsletter, Vol
5) which didn't do much to me but made a real mess out of Marianna
Gilbert.  I was able to keep my predator at bay and managed to get a
few bleeds through my prey (a Brujah rush deck) before Felicia went to
torpor with a .44 and was diablerized. Once my predator was outsted, my
grand predator (a !Malk stealth bleed deck) was in a world of hurt.  My
deck started clicking and I sent three minions to torpor before I ran
out of both wakes and intercept and ended up getting ousted.  Once
again, it was a really fun deck to play but failed to gain a victory
point.  I pulled a Wake/Fast Reaction/Blur combo on both Violett
Tremaine and Artemis, sending them both to torpor.

III. Card of the Month
Revelations
"This is a +1 stealth action. (D) Look at your preys hand. He or she
discards one card of your choice. (S)  Put this card in play. Your prey
plays with an open hand. This card can be burned by any minion as a (D)
action."
Although some players may ignore this card, most will work aggressively
to get rid of it.  This will result in you prey taking many actions
directed toward you.  This comes in handy, especially when your combat
deck is clicking and you want to start clearing your prey's minions. It
will also work well to distract your prey from ousting, which may give
you the opportunity to oust two players if you time it right.  For
Auspex blocking decks, this is very handy for distracting your prey and
getting into combat with your prey's minions.

IV. Deck of the Month
Toreador Interceptors Revisited

After playing 5 games with this deck and failing to win a full victory
point I'm going to try something different.  It went through many minor
modifications but I tried to stay faithful to the original intent.  The
deck is fun to play and can certaintly stay busy in a 5 player game
(intercepting left and right) but it falls short when trying to oust
its prey and lacks enough permanent intercept to handle stealth
bleeders.

1 X Dieter Kleist	2	aus
1 X Colin Flynn		3	aus cel
1 X Isabel de Leon	3	AUS
1 X Marianna Gilbert	4	PRE cel
2 X Felicia Mostrom	5	AUS CEL pre
2 X Kallista, 		6	AUS CEL pre pro
2 X Marcellus		8	AUS CEL pro
2 X Anneke		10	AUS CEL PRE
	Average 5.8, Best 12, Worst 36

15 - Masters
3 - Presence
3 - Blood Doll
3 - Minion Tap
2 - Vast Wealth
1 - Society Hunting Ground
1 - Art Museum
1 - Giants Blood
1 - Fragment of the Book of Nod

10 Equipment / Retainers:
5 -.44 Magnum
1 - Ivory Bow
2 - Resplendent Protector
2 - Leather Jacket

6 Actions:
1 Revelations
2 Atonement
3 Fifth Tradition

8 Action Modifers:
8 Aire of Elation
18 Combat:
4 Aura Reading
4 Pursuit
4 Side Strike
4 Blur
2 Glaser Rounds

33 Reaction:
6 Forced Awakening
6 Wake with Evenings Freshness
6 Fast Reaction
4 Spirits Touch
4 Precognition
2 Enhanced Senses
2 Eagles Sight
3 Second Tradition

The basic idea is to equip a minion with a gun and then block with
another minion.  If you can successfully block then you can you play
Fast Reaction and shoot the blocked minion for 6 or more points without
taking any damage yourself.  During one game Dieter stepped in front of
Anvil (much to the amusement of my predator) and was punched into
torpor.  However, Felicia Fact Reacted and shot Anvil into torpor.
With all the wakes it is fairly easy to play the Fast Reaction (even if
you have to pay one blood to use the forced).

V.  Letters
I only received one letter last month, and that was from Legbiter.
Besides enjoying the newsletter, he referred to my deck as "Cute".  I
guess Toreadors just won't get any respect from Gangrel Antitribu when
it comes to combat.

Please send all comments, questions and criticism to
toreadors@hotmail.com
Deck ideas and strategies are encouraged.
Submitted by Chris Miller, November 3, 1999