Police Detective Ghoul allie requires Auspex Cost 2 pool 2 Life- 1 Strength- 0 Bleed Police Detective may play cards that requier infiorer auspex as a vampire with a capacity of 2 or less. Police Detective gets 1 optional manuver each combat. Police Detective may look at 1 card at random from your preys hand as a D action. Stand Up Comedian Ghoul allie requiers Dementation Cost 2 pool 1 Life- 0 Strength- 0 Bleed Stand Up Comedian may play cards that requier infior Dementation as a vampire with a capacity of 1. Stand Up Comedian may tap a vampire as an D action, vampires with a capacity above 7 and vampires with Dementation can not be the targets of this action. City Hall File Clerk Ghoul Allie requiers PRE 1 life- 0 bleed- 0 Strength Cost 1 pool City Hall File Clerk may play cards that requier pre as a vampire of 1 capacity. The City Hall File Clerk may exchange a politcal action in your ash heap with a card in your hand as an action. Pullen mattp3137@yahoo.com ----------------------------------------------------- So my grand idea would be - to make Unique City Locations. In terms of game mechanics, they would be locations as normal, but some rule enhancements (or an event card to convey such) would encourage players to use the locations or even use a specific city. Maybe have a rule where, if you control the related Prince, Archbishop, Baron, or even Powerbase, you could play them as Trifles. Or such title-holding vampires could take a +1 stealth action to search for them in the library and let you play them as an out-of-turn trifle. Or maybe something more drastic such as requiring such titled vampire or Powerbase to play them, and have their use nullified while such title or location is contested. Packard Plant 1 Pool Master: Unique Detroit Location. Vampires you control get an additional +1 stealth on Leave Torpor actions. IRS Headquarters 2 Pool Master: Unique Washington, DC Location. Tap this location and choose any Imbued or mortal ally. The chosen minion taps and cannot play any reaction cards until your discard phase. dog$ 011380@gmail.com ----------------------------------------------------- Soul Trap Action Modifier Requires: FOR/SER/THA [FOR] and/or [SER] and/or [THA]: Only usable after a successful D action. If using [FOR], this vampire may burn 1 blood to untap. If using [THA], this vampire may steal 1 blood off any vampire controlled by the target Methuselah. If using [SER], you may take control of an ally controlled by target Methuselah until the end of your minion phase. Little Tailor of Prague (Advanced) Clan: Tzimisce (group 2) Capacity: 8 Disciplines: ANI AUS VIC dem Sabbat Archbishop of Prague. Merged: If there are any Hungarian players at the table, they each loose 1 pool during your untap phase. Hoal 4-cap Guruhi Group X ani pot pre Independent Anarch. Any older vampire can take a D action to make Hoal Laibon and loose the Anarch trait for the rest of the game. I. M. Bur buralien@gmail.com ----------------------------------------------------- Taze Me, Bro: Reaction, requires Anarch, cost, 1 blood: pre: untap and enter combat with the acting minion, the acting minion has -2 strength (cannot use weapons?) for: untap, and decline to block. No other reactin cards may be played. The acting minion takes an equal amount of unpreventable damage per point of successful bleed against you tha: untap, this reacting minion becomes Anarch Election Hack: Government, Unique During your untap phase, burn x cards from your hand. For each card discarded, place an Anarch counter on each of your ready vampires. During your discard phase, burn __ pool or burn this card. Pon Raul capacity 7 Group 3 independent caitiff ANI DOM chi cel Pon Raul may burn 1 blood as a 1+ stealth action (D action if directed at another methuselah) to put up to 2 Anarch counters on other ready vampires. each counter may be burned as a D action by a non-independent titled vampire with capacity of 10 or more. + 1 intercept. 3rdshiftr pacificamerica@gmail.com ----------------------------------------------------- Anarchy in the USA Political Action Cost: 1 blood Called by any non-titled vampire at +1 stealth. Choose any number of non-titled vampires you control and give them the anarch trait OR Every metuselah loses X pool, where X is the number of non-anarch vampires that metuselah controls. Fizeront brigada.brutal@gmail.com ----------------------------------------------------- Thanksgiving political action Choose a methuselah who is Native American. Succesful referendum means you take control of all of that methuselah's locations and steal half of their pool (rounded up). The chosen methuselah's minions cannot vote in this referendum. For the rest of the game, one of that methuselah's pool goes to your pool during your each of your untap phases unless that methuselah controls the Creepshow Casino. Teeka teeka_dragon@hotmail.com ----------------------------------------------------- Thanksgiving dinner Cardtype: Action +1 stealth action. Requires a ready titled vampire. move 1 blood from the blood bank to each vampire you control. Next turn, these vampires do not untap as normal. tbz_beast tbz_beast@hotmail.com ----------------------------------------------------- Flagrant Disregard for the Law. Action modifier. Only usable as the action is announced. Requires an ally. Vampires cannot block this action. After resolving this action put this card on the acting ally, this ally cannot block or take actions. Any minion may burn this card as an action that costs 1 pool. Friends in High Places. Action modifier. Only usable as the action is announced. Requires an ally. If this action is blocked all damage in the resulting combat is aggravated. Cost: 1 pool Seamus.OTuathail Seamus.OTuathail@gmail.com ----------------------------------------------------- Caffeine Operation Action Modifier Only usable at the end of a successful action. Untap the acting minion and put this card on them. If the action was Computer Hacking the minion may bleed again with Computer Hacking this turn. The minion with this card does not untap as normal and cannot block or play reaction cards. Burn this card at the end of your next untap phase. A minion may play only one Caffeine Operation each turn. Early Riser Action Put this card on a mortal ally. This ally has 0 bleed and cannot be blocked by vampires. Vampires cannot play action modifiers while this ally is acting. This ally cannot take the action Computer Hacking. Simon Hodgestar hodgestar@gmail.com ----------------------------------------------------- Change of Address Reaction, 1 pool Requires a ready, untapped vampire. Only usable when a younger minion is acting during a (D) action against a card you control. Tap this reacting vampire. Choose another card in play that is a valid target for that action. The current action is now targeting that card. The acting Methusaleh or the controller of the new target may cancel this card by burning 2 blood from a ready vampire that Methusaleh controls. crispyfloss crispyfloss@gmail.com ----------------------------------------------------- The Wrong Man II Reaction, 1 Blood Only usable by an older Vampire: Tap this minion to change he Target of a (D) Action against a card you control to a card you or your pray control of your choice. The new Target card must be a viable target for the action. bcorbin74 bcorbin74@gmail.com ----------------------------------------------------- Zidane's Honor Combat card 0 blood Strike: strength+4 damage. After the resolution of this strike, remove this striking minion from the game. "I prefer the whore that is your sister" -Marco Materazzi Janne Hägglund hg@iki.fi.remove.these.invalid ----------------------------------------------------- Bikini Models Action Modifier pre: Only usable as an ally is trying to block. The block fails and that ally cannot block this action again this turn. That ally does no untap as normal during his next untap phase. PRE: As above, but that ally does not untap as normal during his next two untap phases. Flavor text: "Wow, check out those melons! I gotta get her phone number..." Petri Wessman orava@orava.org ----------------------------------------------------- Ritual of Baal Action req: Baali Cost: 1 blood +1 stealth if the action is undirected Rescue a non-baali from topor. This vampire gains one blood, becomes baali, gains one level of dai and becomes infernal. If this was done as a (d) action take control of that vampire Ritual of Baal 4 Action req: Baali Cost: 1 blood +1 stealth if the action is undirected Rescue a non-baali vampire with atleast one corruption counter from topor. That vampire untaps and gains one blood. While this card is on this minion, this minion becomes baali, gains one level of dai and becomes infernal. If this was done as a (d) action take control of that vampire. Paralyse Combat 1 blood quietus: Strike: Combat Ends QUIETUS: only usable at long range before strikes are dealt. Opposing minion can not play any strike cards this round. Baaliprimogen VegardKivle@gmail.com ----------------------------------------------------- Planned Assault Action card Target Methuselah may cancel this card, this Methuselah gain 2 pool from the blood bank if so. qui: +2 Stealth. Enter combat with another minion. QUI: As above. For the duration of action this minion pay 1 blood less for Quietus cards. the.papasmurf@gmail.com ----------------------------------------------------- Clan Revolution Master **Specific Clan** Each member of **Specific Clan** you control is considered Anarch (and independent). If any of the vampires of **Specific Clan** you control changes sect, burn this card. Djuhah, The Missed Chance Group: 4 Capacity: 5 Disciplines: obf pot qui CEL Sabbat. Black Hand. The Blood Curse does not affect Djuhah. Dark Alley Master: Location Req.: Assamite Cost: 1 pool "A strike done with first strike by an Assamite will resolve before a combat ends effect and before a dodge." Chlorix64 herman.jacobs@xs4all.nl ----------------------------------------------------- Death Time combat 1 blood cost Play as this minion is entering combat. [qui][cel] The opposing minion cannot play non-strike combat cards during the first round of combat. [QUI][CEL] The opposing minion cannot play more than one combat card during the first round of combat. Death Manifest combat [qui][cel] Gain 1 additional strike. [QUI][CEL] As above, and before your additional strike, you may change the range of combat from long to short, or from short to long. Payment Up Front Master Req. Assamite Contract. Gain 1 Pool. Choose a ready Assamite for this contract and put this card on a minion controlled by another Methuselah. When the minion is no longer ready, burn this contract and gain 2 pool. Infamy Master 3 pool cost Contract. Other Methuselahs may choose to pay some or all of the cost of this card. Put this card on a minion controlled by another Methuselah. Move an Assamite vampire from your uncontrolled region to your ready region and move 5 blood to him from the blood bank. When the minion is no longer ready, or when the Assamite has no blood, burn this contract, remove all blood from the Assamite and move him back to your uncontrolled region. Silent Footsteps Modifier [obf][qui] +2 stealth, only usable during a (D) action. [OBF][QUI] +3 stealth, only usable during a (D) action. Bad Dates Reaction [qui] Only usable after a successful, non directed action. The acting minion burns 1 blood. You may put a quietus card from your hand on the acting minion, waiving its blood or pool cost. [QUI] As above, and you may also put a quietus card from your ash heap on the acting minion, waiving its blood or pool cost. Tainted Herd Action 1 blood cost [qui] (D) Put a quietus card from your ash heap on each minion controlled by your predator or your prey, waiving all blood or pool costs. [QUI] (D) As above, and each of his minions burn 1 blood. Poison Strike Combat 1 blood cost [qui] Strike: hand damage. The opposing vampire burns 2 blood. [QUI] Strike: hand damage, and put this card on the opposing vampire. The next time the vampire with this card untaps, burn this card and burn up to 5 blood from him. Alamut Training Combat Req. Assamite Before determining range, choose up to three combat cards from your ash heap and add them to your hand, then discard down to your hand size. Remove this card from the game. You may only play 1 Alamut Training each combat. Terrorist Connections Reaction Req. Assamite +2 intercept, only usable if the acting minion is not an independent vampire, or if this Assamite is chosen for a contract on the acting minion. If this Assamite successfully blocks, before combat, he may equip a weapon from your hand or ash heap. Rigged Bomb Action Req. Assamite (D) Burn a location, and a minion controlled by the same Methuselah takes 3 unpreventable damage. Dai kakitadairu@hotmail.com ----------------------------------------------------- Priority Contract Assamite Action card Contract. Unique. Requires an Assamite with capacity above 4 +1 stealth action (D) Enter combat with a ready vampire controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the vampire with this card as a +1 stealth action. If the vampire with this card leaves the ready region after combat with this Assamite or after a successful (D) action by this Assamite, this card is burned and the controller of this Assamite gains X-2 pool, where X is the capacity of the vampire with this card. Ben Peal benpeal@gmail.com ----------------------------------------------------- Blood Tithing Action Mod\Reaction This card can be played as an action modifier or a reaction card. Usable by a tapped vampire. Only usable after a combat involving this Assamite and an opposing minion with a contract naming this Assamite. Only usable if the opposing minion is not ready and this Assamite is ready. The Methuselah of the minion that is no longer ready gives two pool to the opposing Methuselah. Jyhad jyhad@storageannex.com ----------------------------------------------------- Natural Born Leader (III) Unique Master Put this card on a ready minion. If this minion leaves the ready region, its controller burns 2 pool, and each younger vampire or ally that methuselah controls burns 1 blood or life. 7 cap CEL OBF QUI Independent: pays one less for cards that require Quietus. gets an optional manuever each combat. (Blood Cursed) KlaitalSG KlaitalSG@gmail.com ----------------------------------------------------- hate DT Combat only 1 hate dt can be played each round of combat. qui:cancel combat card that require discipline played by younger vampire or ally. QUI:as above, but you can cancel any combat card that require discipline. Blood Weakness (I) 0 blood Combat Card qui: cancel card that requires discipline. if it is strike card opposing minion can choose another strike. opposing minion can cancel this card by burning 2 blood QUI: as above, but must burn 4 blood to cancel this card. Blood Weakness (II) Combat Only useable against a younger vampire or ally. Only 1 Blood Weakness may be played in a round. qui: Cancel a combat card that requires a discipline as it is played by the opposing minion.The cost of the canceled card is not paid. The opposing minion gets a new opportunity to declare a strike if strike card was canceled. QUI: As above but the opposing vampire may be the same age or older. Blood Weakness (III) Combat Only 1 Blood Weakness at superior may be played in a round. qui: Opposing minion burn 1 blood after he succesfuly play card thet requires discipline. QUI: Cancel a combat card that requires a discipline as it is played by the opposing minion.The cost of the canceled card is not paid. The opposing minion gets a new opportunity to declare a strike if strike card was canceled. Leech Action +1 stealth hunt action.If this hunt is successful, the acting vampire untaps. qui:move 1 blood to this vampire from the blood bank. QUI:as above, and put the card on the vampire. The vampire may burn this card to untap. A vampire can have only 1 Leech. Perfect Assamite Djuhah 7 cap 4 group CEL OBF QUI Sabbat.Black Hand Seraph:+1 intercept.Blood Curse Doesn't affect Djuhah. AcheronNightStalker AcheronNightStalker@gmail.com ----------------------------------------------------- Quit V:TES Cardtype: Action Cost: 10 blood Discipline: Fortitude +1 Stealth Action Requires a minion who has played no other V:TES cards this year. [for] Put this card, and every other V:TES card you own, into a large box and place that box in a trash can. Do what you wish with the remainder of your day. [FOR] As above, but give the box to a neighbor and fill to capacity with blood from the blood bank. Block Exit Cardtype: Reaction Discipline: Dementation Only usable by a minion who the acting minion considers a friend. Usable by a tapped vampire. [dem] The current action is canceled, and the acting minion may not take actions with the same title until after the NAC. [DEM] As above, and put this card on the acting minion. The acting minion now has dementation. The acting minion may not attempt actions of the same title for as long as the dementation persists. Stephen Fazio yoritomo48@hotmail.com ----------------------------------------------------- I dont like your kind of protection reaction Requires a non-camarilla vampire with capacity above 8 Only usable against an acting older vampire. The action fails and the acting vampire enters combat with this vampire instead. Mr_Wyrm (AKA Pentex) shaitan.baali@gmail.com ----------------------------------------------------- Over the Hill 1 Blood [pot] Strike for 1R [POT] Strike for 2R. If the striking vampire's capacity is greater than 8, then the strike is for 3R and costs one less blood. Peteo peter.oh@gmail.com ----------------------------------------------------- Chicago By Night Event Unique Locale Place ten Chicago By Night tokens on this card. The methuselah controlling this card can take a master phase action to place a Chicago By Night token on any minion in play. Minions with Chicago By Night tokens on them can attack any other minion with the same token on them as a (D) action. Minions may burn 1 Chicago By Night token on them as an action, which for non-vampires is at +1 stealth. This card's controller can tap it to give any minion they control +2 intercept to block any any action directed at Powerbase: Chicago. Chicago By Night Master - Trifle Place this card on any minion in play. The minion with this card may burn it as an action, which for non-vampires is at +1 stealth. War For Chicago Event While this card is in play, minions with Chicago By Night may enter combat with any other minion who also has Chicago By Night, as a (D) action. Any methuselah may put a Burn counter on this card as a discard action. When this card has ten Burn counters on it, burn this card. Gangs of Chicago Event While this card is in play, any minion with Chicago By Night may attempt to block any action taken by any other minion with Chicago By Night. Any minion with Chicago By Night may take an action to put a Burn counter on this card. When this card has five Burn counters on it, burn this card. Chicago Foundation Event While this card is in play, its controller may tap it to give any minion with Chicago By Night +1 intercept against bleed or (D) actions directed against them by minions who also have Chicago By Night. Jason paladin_brand jason.vandenberghe@gmail.com ----------------------------------------------------- Finger of guilt. Action. +1 Stealth Cost: 1 Pool Requires ready Red List minion Choose a vampire controlled by another methuselah. That vampire cannot block this action. The chosen vampire becomes Red List. The acting vampire cannot lose their red list status for the duration of the game. Trophy: Bounce Master Trophy. Once during each turn, while this vampire is ready you may redirect a bleed targeting you to your prey. Trophy:Fear Master: Trophy Attempting to block this vampire cost 1 blood/life. John P. vergaiden@hotmail.com jtpattie@mts.net ----------------------------------------------------- Trophy: Hunter Master Trophy The vampire with this card may enter combat with another ready minion as a Directed action (at +1 stealth?). Dave Clooney "quickbeam" dcquickbeam@yahoo.com ----------------------------------------------------- Master Cost: 1 pool Burn Option. Requires a vampire with capacity above 4. Put this card in play. Pool you lose by bleeds is put on this card instead of into the blood bank. During your next untap phase burn this card and move all counters on it to your pool. If there are no counters on this card when you burn it, discard a card at random from your hand (draw back to your handsize afterwards). [insert cool name] Reaction Cost: 1 blood. Requires a vampire with capacity above 4. "Only usable if you are being bled by a younger vampire or an ally for more than 2 pool. Usable by a tapped vampire. Enter combat with the acting minion. If the acting minion is still ready at the end of this combat or any consecutive combat, the action continues and this reacting vampire burns 1 blood." preacher99 preacher99@gmx.at ----------------------------------------------------- Guardian of the Keep Master: out of turn Cost: 1 pool You may play this card during your turn. Play on a vampire with a capacity greater than 7 as you move him from your uncontrolled to your controlled region. This vampire gets +1 intercept against vampires with a capacity less than 4. Once per turn, this vampire can burn one blood to untap and attempt to block a vampire with a capacity of less than 4. Dasein dasein2600@hotmail.com ----------------------------------------------------- Voter Captivation (ALT) Only usable after a successful referendum. [pre] The acting vampire gains X blood from the blood bank, where X is half of this vampire's capacity (round down). [PRE] As above, but you may move up to 2 of those blood counters to your pool instead. Luiz Mello Clément lcmello@ig.com.br ----------------------------------------------------- America's Most Wanted Master. Trifle. Put this card on a mortal or ghoul, or burn 1 pool to put this card on any minion. When this minion leaves the ready region, his or her controller burns 1 pool or burns this minion. Gain 1 pool if this minion is burned. Target: Junk Aim. Play when choosing a strike. The opposing minion's controller may cancel this card by discarding one combat card. If any damage is successfully inflicted by this strike, the opposing minion cannot maneuver, strike, or press this action. A minion may play only one aim card each strike. Picture is Peter Bakija firing a bazooka at a boat. Flexible Contract Master Put this card on a ready minion and choose a ready Assamite . Any methuselah may use a master phase action and give you 1 pool to move this card to any ready minion. Seclusion Master, 1 Pool. Put this card in play with 3 counters on it. While you control no minions, bleeds against you are at -1 bleed and you gain one additional vote against each referendum called by your predator or prey. During your influence phase, move one counter from this card to a vampire in your uncontrolled region or burn this card. You may not use transfers to draw crypt cards or move counters into your pool. Super-Remover 1 pool Master Choose a card in play except a vampire. That card is removed from play until its controller's untap phase. Voter Captivation (ALT) Only usable after a successful referendum. [pre] The acting vampire gains X blood from the blood bank, where X is the number of votes the referendum passed by or half of this vampire's capacity (round down), whichever is less. [PRE] As above, but up to 2 of those blood counters go to your pool instead of this vampire. witness1 jwnewquist@bellsouth.net ----------------------------------------------------- Helpful Enemy Ally 1 pool (maybe 2?) 2 (maybe 3) Life, 2 strength, 1 bleed Vampires may block Helpful Enemy as if untapped. Vampires untap after blocking Helpful Enemy (after combat, if any.) The Rich Get Richer Action Modifier / Reaction Play during a referendum [Action Mod]/[Reaction]: This vampire gains 1 vote, and may burn 6 blood to place this card on the vampire. Burn this card at the end of the action to give this vampire 6 blood from the blood bank. If the result of the referendum matched the way this vampire voted, this vampire gains 2 more blood when this card is burned. The Rich Get Richer 2 Action Modifier / Reaction Requires a (titled?) vampire of at least 8 capacity Play during a referendum before votes are cast [Action Mod]/[Reaction]: If the referendum passes, all vampires of the same capacity or greater than this vampire gain 1 blood from the blood bank. The Rich Get Richer 3 Action Modifier / Reaction Play during a referendum [Action Mod]/[Reaction]: This vampire gains 1 vote. The ready vampire with the most blood gains 2 blood from the blood bank. If there is a tie, each tied vampire gains 1 blood instead. The Rich Get Richer 4 Political Action Successful referendum means each methuselah may choose a ready vampire he or she controls. For every point of capacity above 6 of their chosen vampire, each methuselah draws one card (without discarding.) Then, each methuselah moves cards from their hand to the top of their library until they are at their hand size. Ira Fay ira212@gmail.com ----------------------------------------------------- Nancy's Little Tiny Gun Unique weapon; gun 1 pool, requires Ventrue When successfully equipping with this gun from your hand, you may place it on a Political Ally you control instead of the acting vampire; if you do so, the acting vampire untaps. 2R each strike, only useable once per round. If used for the initial strike of the first round of combat, this is with First Strike. Actions and strikes targeting Nancy's Little Tiny Gun cost an additional pool. Ammo cards cannot be used with this gun. Bonnie & Clyde's Getaway Car Unique vehicle 1 pool The minion with this vehicle gets +1 stealth on non-bleed actions and -1 intercept against undirected actions. Once per combat, this minion may end combat as a strike that costs one pool. Guido Lucciano, Advanced [dom nec obf ser OBT] 6 [merge] cool special here Anton, Advanced [cel obf qui vic ANI AUS] 8 [merge] +1 strength Blaise, Advanced [qui vic ANI CEL OBF] 7 Dodd, Advanced [dom nec pre ser CEL] 6 [merge] Anarch Baron of Amsterdam Cicatriz, Advanced [ani aus chi obf pot] 5 [merge] cool special here Sebastian Marley, Advanced [aus chi obf pot ANI] 7 Once per combat Sebastian may destroy equipment as a ranged strike that costs 1 blood. [merge] When Sebastian merges you may place up to two Master: Discipline cards on him from your hand, library or ash heap. Dancin' Dana, Advanced [cel dem obf qui AUS] 6 Virgil, Advanced [cel qui pre AUS DEM OBF] 8 Damaskenos, Advanced [aus cel dem nec pot DOM] 7 [merge] Prince of Cairo Monique, Advanced [ani aus chi pro FOR] 6 [merge] During your prey's minion phase, Monique may burn a blood to untap Gunther Beast Lord, Advanced [aus chi pro val FOR ANI] 7 Adrianne, Advanced [aus cel pot ser PRE] 6 Jost Werner, Advanced [ani ser AUS PRE] 6 Timothy Crowley, Advanced [ani dom CHI FOR PRE] 8 Prince of Dallas While Timothy is ready any Daughter of Cacaphony may take a +1 stealth action gain an allegiance counter; any Daughter of Cacaphony with an allegiance counter is considered a Camarilla vampire. [merge] Camarilla Daughters of Cacaphony you control get an additional vote in referrendums called by Timothy. Emerson Bridges, Advanced [nec obt pot DOM FOR PRE] 9 Prince of Washington DC Lydia Van Cuelen, Advanced [aus dom obf pre ser tha] 6 [merge] Once per turn Lydia may burn one blood to get +1 stealth on an action requiring Serpentis or Thaumaturgy. Spiridonas, Advanced [nec obt pre pot vic DOM THA] 9 Prince of Athens Katarina, Advanced [aus chi pot pro ANI FOR] 10 Prince of Glasgow If your prey does not control a ready Ravnos, Katarina gets +1 bleed [merge] Katarina may enter combat with an ally or younger vampire as a (D) action. Leona Helmsley 1 pool Unique Ghoul Ally New York 1 life 0 strength 1 bleed New York locations cost you one less blood or pool. Leona may steal a life from a mortal ally as a (D) action. Urban Consolidation Event Do not replace this card as normal; you may use a discard phase action to replace it. Any vampire with a city title may take control of a location of that city as a (D) action; Barons get +1 stealth on this action. As a discard phase action, any methuselah may tap a city location to gain one pool; if the vampire with that city's title is ready, he or she also gains a blood from the blood bank. Mexico City Central +2 stealth action, requires a vampire with the Mexico City title Put this card in play. You may tap this card to give a minion you control +1 stealth when bleeding or +2 intercept when blocking an equip action. During each other methuselah's untap phase, he or she burns one pool for each Mexico City location or ally he or she controls. Blood Brothers of the Mexico City Circle you control get +X strength when in combat with an acting minion, where X is the number of Mexico City locations you control. Any vampire with the Mexico City title may take control of this card as a +2 stealth (D) action. Queen Anne, Advanced Ventrue 10 [aus obf DOM FOR NEC PRE] Camarilla Prince of London While Anne has a London title you may tap her to take control of a London location or ally as a master phase action that costs 1 pool. If Anne's title is contested, the methuselah controling the contesting vampire burns one pool each turn he or she does not yield. [merge] Once per combat, Anne may burn a card at random from your hand to strike for 1R aggravated damage. Alice, Thin-blood Anarch Caitiff, capacity 2, group 2 Independent, Anarch. Thin-blood Anarchs are not unique. When this Alice enters play, choose a discipline; this Alice may play cards requiring an Anarch as though she had that discipline at the basic level. During your untap phase, burn 2 pool if you do not control an older, ready, unique Anarch. Bill, Thin-blood Anarch Caitiff, capacity 2, group 4 Independent, Anarch. Thin-blood Anarchs are not unique. When Bill enters play you may search you hand, library or ash heap for a Master: Discipline card and place it on him. During your untap phase, burn 2 pool if you do not control an older, ready, unique Anarch. Cathy, Thin-blood Anarch Caitiff, capacity 2, group 6 Independent, Anarch. Thin-blood Anarchs are not unique. Once per turn, Alice may play a card requiring an Anarch as though she had any one discipline at the basic level. During your untap phase, burn 2 pool if you do not control an older, ready, unique Anarch. appropriate name here (maybe "Imbue with Conviction") Unique Master, Trifle. Place this card on an ally you control. When this card is burned from play, remove it from the game. During your untap phase, choose a vampire controlled by your predator or prey. Until the end of the turn, that vampire cannot block this minion, and this minion may burn this card before range is determined to be immune to all damage from that vampire's strikes for that round. While on an Imbued, this card counts as a Conviction card. Counterproposal reaction, cost 1 blood requires a titled vampire with capacity greater than 4 If you are being bled by your predator, reduce the bleed by 2. If you are being bled by a Methuselah other than your predator and you are not the original target of this bleed action, the original target is now the target again. Blood Decays [qui] Only usable before range is determined. This round, the opposing minion must burn two blood to strike to end combat. [thn] As [qui], but for the remainder of this combat. [THN] Only usable before range is determined. Burn a Mortal or Animal retainer on the opposing minion, or burn a blood to burn the opposing Mortal or Animal ally. Interpol Data Mining Event. Government. Do not replace as long as this card is in play. When a Methuselah plays a card on the same turn that he or she has already played a copy of that card, any other Methuselah may burn one pool to cancel that card as it is played. When a card is burned in this manner add a counter to this card. Any Methuselah may use a discard phase action to move a counter from his or her pool to this card. Burn this card when it has ten counters. Restless Soul requires Harbingers of Skulls no cost wraith ally with 1 life, 0 strength, X-1 bleed (where X is the number of Restless Souls in play) Restless Soul cannot play action cards. Restless Soul is immune to nonaggravated damage. If a Restless Soul bleeds successfully, burn it at the end of the action. While a Restless Soul is ready no minion may recruit a Restless Soul from any methuselah's hand. While a Restless Soul is ready, any wraith ally or any vampire with Necromancy may take an (undirected) action to recruit a Restless Soul from any Methuselah's ash heap; vampires with superior Necromancy get +1 stealth on this action. Malone kffoster@indiana.edu ----------------------------------------------------- [CARDNAME] Necromancy Cost: (don't know for sure, 1 or 2 blood maybe) Action Modifier/Reaction [nec] Action Mod: play a card from your ash heap as if it was in your hand. Pay the cost as normal. [NEC] As [nec] above, but usable as a Reaction. Fabio Ciccone fabiocralves@gmail.com ----------------------------------------------------- Strongarm Tactics Combat. Grapple. [pot] Press. [POT] [REFLEX] Cancel a maneuver played by the opposing minion. Meej djc30@comcast.net ----------------------------------------------------- (Potent name) action card Cost: 1 blood pot: (D) Enter combat with a younger vampire. If that vampire goes to torpor or is burned, its controller burns 1 pool. POT: As above, but the controller burns 2 pool. (Potent name) combo action modifier/reaction card: Only usable when a vampire you control enters combat with an opposing vampire. Cost: 1 blood pot: If that vampire goes to torpor or is burned, its controller burns 1 pool. POT: As above, but the controller burns 2 pool. Luis Duarte - Powerbase:Lisbon luis.paleta@netcabo.pt ----------------------------------------------------- Havoc! Type: Action Requires: Potence Cost: 1 blood pot: (D) Your prey burns 2 pool. No action modifiers can be played during this action. POT: As above, but your prey burns 3 pool. Alias ransom.stark@seznam.cz ----------------------------------------------------- Destructive Vitae Action Mod. 1 Blood qui: If this action is blocked, the blocking minion burns two blood or life before combat begins. Any minion currently attempting to block may now choose not to block. QUI: +2 Bleed.After playing this card, you cannot play another action modifier to further increase the bleed for this action. If this bleed is succesful chose one ready vampire controlled by your prey. The chosen vampire burns 1 blood. druid.kr druid.kr@gmail.com ----------------------------------------------------- Incentive-laden Contract Master Cost: 1 pool Place this contract on a minion controlled by another Methuselah and name an Assamite you control. This Assamite may enter combat with this minion as a +1 stealth action. If this Assamite sends this minion to torpor or burns this minion during a D action., the controlling Methuselah loses X pool, where X is the capacity of the targetted minion divided by 2. (Round up) The Assamite's controller gains the same amount of pool. Burn this card when the targetted minion goes to torpor or is burned. Burning Vitae Combat Cost: 2 blood qui: Only usable before range is chosen. Only usable against vampires. Only usable at long range. If the opposing vampire is sent to torpor during this combat, burn them instead. The vampire playing this card may not gain blood during this combat. QUI: As above, but this card's cost is reduced by 1 blood. Didn't See It Coming Combat obf/qui - Burn one blood to cancel an opposing minion's strike card. Only one Didn't See It Coming may be played per combat. OBF/QUI - Burn one blood to cause the opposing minion to not be able to play any strike cards on the first round. Only one Didn't See It Coming may be played per combat Nosferatu_3 bowlesdp@yahoo.com ----------------------------------------------------- Puppeteer ADV Type: Ally Requirements: Necromancy Cost: / Ally with 3 life, 0 strength, 1 Bleed When Puppeteer ADV enters play, burn a Puppeteer in play, in your hand or has heap. As a +1 stealth action Puppeteer ADV can give you control of an ally that costs less then 4 pool or a vampire of capacity less 5 until your discard phase. James Coupe Type: Retainer Cost: 1 Pool Requires: none Text: Unique Mortal Retainer. If someone at the table makes a question, the controller of the minion with this retainer must answer (also if the question isn't posed to Him) truthfully and correctly. If the answer doesn't contain hyperlinks to vtes rules or quotes from vtes rulebook, the controller of the minion equipped with this retainer looses 1 pool. The minion equipped with this retainer has +2 intercept against action not permitted by the rules. Title: compromised activity Type: master Requires: harbinger of skulls Cost: 2 pool Text: tap during your prey's untap phase if she has exhausted his or her library and begins his or her untap phase with less than a full hand, make him/her burn X pool where X is the difference between her current hand size and the number of card in her hand. Vragozakas vragozakas@yahoo.it ----------------------------------------------------- Trophy: Defence Master. Trophy. When in play, allows the minion's methuselah to tap this card during his or her masterphase to gain 2 pool. If this card is untapped, the meth pay 1 pool and tap this card to select a new target for a bleed. A vampire may have only one T:D Master Assassin (spelling mistakes, but im slydexic) Action Requires Assamite Costs 1 blood qui: +1 stealth action: This vampire takes one agg unpreventable. Put this card on this vamp. If this vamp is striking with a card requiring Quietus, and is named for a contract on the opposing minon, the opposing minion may not strike to end combat QUI: as above, and this vampire may burn three blood to prevent the agg. Blooded Sand sandmage@gmail.com ----------------------------------------------------- The Blummoning +1 stealth action. Requires a vampire. This vampire recruits and ally from your hand (he or she must meet the usual requirements, and pays cost as normal). Untap this vampire. Free State Protectorate Action, 1 blood Requires a ready titled independent vampire. This titled vampire may burn 1 blood to untap and attempt to block a (D) action directed at you. During a (D) action, if this vampire is an anarch, you may discard a card that requires an anarch or makes a vampire an anarch to give this vampire +1 intercept. CthuluKitty vtanarchist@riseup.net ----------------------------------------------------- The Player King Action Modifier obf: Gain X votes, where X is the number of votes possessed by target vampire in torpor you control. OBF: As above, but you need not control the target vampire. Line of Succession Action Requires a Prince or Archbishop +1 Stealth Undirected. Place this card on an untitled vampire you control that is the same sect as the acting vampire. If this acting vampire goes to torpor, he forfeits his title, and the vampire with this card gains his title. Burn this card if the vampire with this card changes sects. Watchful Sleeper Unique Master Play on a vampire you control. While this vampire is in torpor, he may play reaction cards that require disciplines this vampire has at superior as if this vampire had those disciplines at basic (only). Marc Gabriele gootmu@dementia.org ----------------------------------------------------- Tormenting Spirits requires Necromancy wraith retainer with 2 life. cost ? nec: Place this retainer on a minion controlled by another Methuselah as a (D) action. That minion may not be a zombie, wraith, demon, mage, or Baali. During the untap phase, the minion with this retainer must either tap or take a damage, or their controlling Methuselah must discard a combat card that this minion could play in combat (draw up immediately). Any vampire with Necromancy can attempt to burn this retainer as an action. NEC: as above, but the action to place the Spirits is at +1 stealth, and only vampires with superior Necromancy may attempt to burn it. Fat Tuesday: Master - requires a Malkavian or Malkavian antitribru Each Methuselah secretly writes down an amount of pool (which can include zero, but must be less than the amount of pool that Methuselah has). The Methuselah with the highest number loses that amount of pool. If there is a tie for the highest number, all tying Methuselahs lose pool. If you have the highest number and do not tie, the seating order is randomised. Smudge the Centre of Attention news@apolitical.info ----------------------------------------------------- Second Wind Action Cost: 3 Conviction + 1 Stealth Action Put this card on the Imbued. This Imbued gains enough life counters from the blood bank to reach full capacity. While this card is in play, the Imbued with this card may not play another Second Wind. Mortality Action Enter into combat with a minion controlled by your prey as a (D) action. If that minion is an ally, this acting minion can prevent up to 3 damage during that combat. The Kine Cower Presence Action Modifier (pre) +1 bleed, + 2 bleed against a methuselah who controls a ready mortal. (PRE) Only usable when the action is announced. Any minion without Presence must burn 1 blood to attempt to block or play reaction cards during this action. No Tricks Unique Master 1 Pool Put this card in play. Tap this card to reduce the cost of any card by 1 blood (but not below 0). Tap this card during a bleed action directed towards you to give any vampire you control +2 intercept. -OR- replace the last line with: Tap this card to cancel a card that would retarget a bleed to you (no cost is paid). Backalley Deal Quietus Action + 1 stealth action [qui] Search your library for a piece of non-unique equipment and equip this acting minion with it. (Pay cost as normal) Shuffle your library afterwards. [QUI] As above, and if the equipment is a weapon, reduce the cost by 1 pool (but not below 0). Deathly Silence Quietus Combo [qui] Action Modifier - + 1 stealth. If this action is blocked, the acting vampire gets an optional manuever in the resulting combat. [QUI] Reaction - Only usable during a referendum. Usable by a tapped vampire. Any vampire voting in the referendum must burn 1 blood immediately, or they now abstain from the vote (this may change a minion's votes). Contract Killer Quietus Action 1 blood + 1 Stealth Action Unique. Put this card in play on the acting vampire. Burn this card if the acting vampire goes to torpor. [qui] Tap this card after a combat involving this vampire and an opposing minion with a contract naming this vampire. This vampire gains 1 blood when this card is tapped. [QUI] As above, and this vampire untaps. Predator Master 1 Pool Unique When an Assamite burns a minion with a contract naming that Assamite in combat or as a (D) action (including diablerie), burn this card and search your library, hand, or ash-heap for a Trophy card and place it on the acting Assamite. The controller of any trophies may choose to move a trophy they control to the acting Assamite. Taking the Blow R [for] Reduce a bleed to any methuselah by 1. C [FOR] Prevent all the damage from your opponents initial strike this round. Brutality 1 blood C: [pot] Play before range: + 2 strength on melee strikes for the remainder of combat. AM: [POT] Only playable at the end of a combat involving this minion. If the opposing minion is no longer ready, his/her controller burns 2 pool. Secret Training Ground Master: Trifle Assamite Put this card into play. Tap this at the end of any combat involving an Assamite to return a [QUI] card used in that combat to the bottom of your library. Shuffle afterwards. The Eagle's Nest Master Assamite 1 Pool. Put this card in play. Tap this card to search your library for a contract and put the card in your hand. Discard down to your hand-size. The Du'at Reunite Reaction Assamite 1 Blood Usable by a tapped Assamite. This Assamite gains 3 votes. If the vote fails, this Assamite may steal 1 blood from the acting vampire. Warrior Caste Action 1 Blood + 1 Stealth Action Caste [qui] Place this card on the acting Assamite. This Assamite deals an extra point of damage with any melee weapons. A vampire may only have 1 Caste Card. [QUI] As above, but with all weapons instead. Sorceror Caste Action 1 Blood + 1 Stealth Action Caste [qui] Place this card on the acting Assamite. This Assamite gains 1 level of [tha] and is 1 generation older. A vampire may only have 1 Caste Card. [QUI] As above, and whenever this Assamite steals blood from the opposing minion, they steal 1 extra blood. Vizier Caste Action 1 Blood + 1 Stealth Action Caste [qui] Place this card on the acting Assamite. This Assamite gets +1 intercept against bleed actions. A vampire may only have 1 Caste Card. [QUI] As above, except for all (D) actions instead. Haqim's Law: Leadership Action Modifier/Reaction Assamite Only usable during a political action. Usable by a tapped vampire. Title. Put this card on this Independent Assamite to represent the unique title of Assamite Eldest (worth 2 votes). Not usable if there are any older ready untitled Independent Assamites. Whenever this vampire is not ready Independent Assamite or there is an older ready untitled Independent Assamite, move this card to (one of) the oldest ready untitled Independent Assamite (if any). Haqim's Law: Protection Action Assamite + 1 Stealth Action Search any other metheselahs ashheap for a retainer or ally. Put that ally in play, or place the retainer on the acting vampire, even if the acting vampire does not meet the requirements. The cost of this retainer or ally is one less blood or pool (but never less than zero). That retainer or ally has 1 life. Haqim's Law: Destruction Action Assamite Burn a vampire in torpor as a (D) action. This is not diablerie. Haqim's Law: Word Action Modifier Assamite 2 Blood After playing this card, you cannot play another action modifier to further increase the bleed for this action. + 2 bleed. Thousand-Meter Club, The Combat [qui] Strike: 1R damage or make a ranged weapon strike that deals an extra point of damage. [QUI] If this vampire successfully inflicts enough damage with a gun to remove the opposing minion from the ready region, this vampire may burn 2 blood to burn that minion instead. This is not considered diablerie. Ripples of the Heart Action + 1 Stealth Action [qui] Hunt. If this action is successful, put this card in play. You may burn this card whenever another vampire hunts to cause that action to be at 0 stealth. [QUI] As above, except no further stealth modifiers may be played during that action. Purification Action 1 blood + 1 Stealth Action [qui] Put this card on the acting minion. Burn this card whenever an action requiring Dominate, Presence, Serpentis or Dementation is directed at this vampire to cause that action to fail. [QUI] As above, except that it may be used during combat to cancel a card played by the opposing vampire that uses Dominate, Presence, Serpentis or Dementation. If this is a strike card, the opposing vampire may choose a new strike. Condemn the Sins of the Father Action 3 blood [qui] (D) action. Only usable against a younger vampire. Choose a vampire. This vampire burns 2 blood. [QUI] As above, but all younger vampires of the same clan and sect as the chosen vampire burn 2 blood as well. Awakening the Steel Action 1 Blood Only usable by a vampire equipped with a weapon. A weapon may only have one Awakening the Steel. [qui] Place this card on the weapon. This weapon may not be stolen or transferred. [qui tha] Place this card on the weapon. During each combat, every time this weapon successfully inflicts damage on the opposing minion, put a counter on it. This weapon does an extra point of damage for each counter on it. Burn all counters at the end of combat. [QUI THA] Place this card on the weapon. At the start of each combat, the bearer of this weapon may burn one blood. If s/he does so, then the damage from this weapon cannot be prevented by any cards requiring disciplines. Ghouled Blood Hounds Animalism & Fortitude Action Modifier Only usuable by a non-sterile vampire with a capacity above 4. [ani for] If this action is blocked, the opposing minion takes 1 point of damage in the initial strike resolution of this combat. [ANI FOR] Once during this action, this vampire may burn a blood when the opposing minion plays a Strike:Combat Ends card. Combat is not ended. Another round begins. Ninja Skilz Celerity Combat 1 blood [cel] Additional Strike. [CEL] If the opposing minion leaves the ready region without blood/life, burn the opposing minion instead. Not usable by a vampire going to torpor. 'Finish him' - Mortal Kombat The Name Forgotten texfam@telkomsa.net ----------------------------------------------------- Rebar equipment Strength +1 damage each strike cost: 1 pool Marc Lussier mjlussier@gmail.com ----------------------------------------------------- The Wrong Man Reaction, 1 Blood Tap a Minion you control. Change the Target of a (D) Action against a card you control to a card of your choice. The new Target card must be a viable target for the action. Fatal Hesitation Combat Aim. Play when choosing a strike The opposing minion may discard two combat cards to cancel this card. Opposing Minion cannot play 'Combat Ends' as a Strike. Master: Swiss Archetype Put this card on a Vampire you control. If this Vampire takes no Action and does not Block, he pays 1 less for Reaction cards until your next Untap phase. "We choose to remain neutral in this conflict." Master: Italian Archetype Put this card on a Vampire you control. This Vampire gains one blood if they maneuveur to Long Range. Only usable once per round. "I'm on your side! No wait, your side!! Master: English Archetype Put this card on a Vampire you control. For every successful (D) action directed against this Vampire, he gains one blood after it resolves. "Don't worry, we're used to being screwed over. It gives us something to moan about." Master: Korean Archetype Put this card on a Vampire you control with a capacity below 5. For every (D) action they attempt, they gain one blood. "Zerg rush kekekeke!!11oneone ^_^" Dave Knowles 3 Capacity SAN FOR POT dom Brother Brother Knowles Circle, Sterile: Dave Knowles is not Unique. Whilst you control Dave Knowles, any Minion controlled by another Methuselah may take a (D) Action to move him to your Uncontrolled Region. -1 Intercept. Shockwave d_knowles001@hotmail.com ----------------------------------------------------- Tales from the Crypt +1 stealth political action Requires: Nosferatu Allocate 3 points among any number of methusalehs. If successful, the chosen Methuselahs may (or must?) draw the allocated number of crypt cards (no cost is paid). Gangrel Consensus Requires: Gangrel (duh!) +1 stealth political action Choose a sect. If this referendum is successful, all Gangrel in play must change to that sect or burn 1 blood. Put this card in play. Any Gangrel entering play may choose to change their sect to the chosen sect. If the chosen sect was independent, any untapped ready independent Gangrel may burn 1 blood to become Anarch when this referendum passes. Votes by non-gangrel minions and effects which do not require Gangrel each count for 1 less vote in this referendum. Changing the Wheels Requires: Malkavian +1 stealth political action If this referendum is successful, put this card in play. When another methusaleh calls a referendum with terms, you may burn this card to set the terms of the referendum and gain 3 votes in that referendum. Only one Changing the Wheels can be used this way in a game. Apportioning an Old One Requires: Tremere antitribu +1 stealth political action If this referendum is successful, the acting vampire gains two blood and every Methuselah may search his or her library for a Master: Discipline card and place it on a vampire the same age or younger than the acting vampire. Strength of the Lineage Master Unique Discipline. Trifle Put this card on a bloodlines vampire. That vampire gains 1 level of an in-clan discipline. Growing in Strength Master Unique Discipline. 1 Pool Put this card on a vampire. When this card enters play, choose a discipline that vampire has at inferior. That vampire now has the chosen discipline at superior. Cannot be played on a vampire with no inferior disciplines. Quest for Ancient Vitae +1 stealth action. Unique. Cost: 2 blood If successful, this vampire cannot be untapped until your next untap phase. Put this card on this vampire. Search your library, hand or ashheap for a Master Discipline card and place it on this vampire. During your untap, you may tap this card to search your library for a Master Discipline card and move it to this vampire. d david.corsonknowles@gmail.com ----------------------------------------------------- Take one for the team 1 blood Playable by a tapped vampire [some discipline at inferior] reduce a bleed by 1. [same discipline at superior] reduce a bleed by 2. Rehlow newsgroup@rehlow.com ----------------------------------------------------- Protect Thine Own II Type: Political Action Requires: justicar,inner circle Cost: 1 blood Political Card -- Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth. Choose a non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. The controller of the chosen vampire moves any amount of blood from the chosen vampire to his/her pool before votes are cast. If this referendum is successful, burn that vampire. Johan Wester johan@johanwester.se ----------------------------------------------------- "Daffy" Daphne Malkavian group 6 Capacity 4 dem obf cel Camarilla. At the start of your untap phase, if you control an odd number of ready vampires, Daphne becomes Independent and gains the Anarch trait until your next untap phase. Phil McKrevis !Ventrue group 5 Capacity 5 FOR dom aus obf Sabbat. Phil may play cards that require an anarch as though he were an anarch. Do not replace cards requiring an anarch played by Phil until your next untap phase. Babs Bakersfield Nosferatu group 3 Capacity 3 ani obf pre Camarilla. During your Master Phase, you may place a turncoat counter on Babs. If Babs has a turncoat counter, she is considered Independent and has the Anarch trait. Any titled vampire can enter combat with Babs as a D action if she has a turncoat counter. Burn all turncoat counters on Babs at the start of your turn. Shecky DuBois True Brujah group 2 Capacity: 5 TEM pot pro tha Independent. When Shecky is brought into play, you may lower his capacity by one to give him the Anarch trait. He may not use cards that require celerity [cel]. Scarce. Winifred McGillicutty Pander group 4 Capacity: 6 OBT cel for tha Sabbat. When Winifred is brought into play, you may lower her capacity by one to make her Independent and give her the Anarch trait. Winifred pays one less blood for cards that require Obtenebration [obt]. Resurfacing Memories Master Put this card on a vampire with a capacity below 7 and choose a unique mortal ally you control. The vampire with this card gets -1 intercept when attempting to block the chosen ally, and has -1 strength when in combat with that ally. Burn this card if this vampire goes to torpor. We Know What You Did Last Summer Master: Trifle Play on a non-titled, non-Camarilla minion. If you control a ready Prince, Justicar, or Inner Circle member, play on any non-titled minion. The minion with this card is Red List. The minion with this card may burn it as a (D) action. Bikini Model 2 Ally 2 Pool 1 Life 0 Strength 1 Bleed Male minions cannot attempt to block Bikini Model. Bikini Model can tap a male minion as a D action at +1 stealth. Female minions get +1 intercept when attempting to block Bikini Model. "Oh, shoot! I've got sand all over... be a sweetie and brush me off?" Ritual of Baal v.2.1 Action Modifier Req: Baali Only usable when an action to rescue a non-infernal vampire from torpor is declared. dai: If successful, the rescued vampire gains the Infernal trait. DAI: As [dia] above, and if the rescued vampire is younger than the acting vampire, it becomes Baali, gains one level of [dai], and is moved to your ready region, tapped. You may move any amount of blood and/or equipment on this vampire to the acting vampire. Silent Stalker Action 1 blood +1 stealth [obf][qui] Enter combat with a minion controlled by another methuselah. Minions without [aus] cannot attempt to block this action. [OBF][QUI] As above, and minions without [AUS] cannot attempt to block. If this action is successful, the opposing vampire may not strike in the first round of combat. Contract II Type: Master Master: contract. Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah. If the chosen Assamite burns the minion with this card in combat, that Assamites controller gains two pool. Undetected Attack Combat 1 blood Only usable during the intitial strike declaration phase of the first round of a combat. [cel][qui] This vampires chosen strike resolves with First Strike and inflicts an additional point of damage. [CEL][QUI] Strike: The opposing vampire goes to torpor Trophy: Holdings Type: Master Master. Trophy. When this card is moved to a vampire you control, search your library (shuffle afterward) for a location (requirements, if any, must be met) and put it in play. Pay cost as normal. Once each turn, this vampire may take an action, at +1 stealth, to search your library (shuffle afterward) or ash heap for a piece of equipment that represents a location while in play and equip it (requirements, if any, must be met). Pay cost as normal. Trophy: Status Type: Master Master. Trophy. While the vampire with this card is acting, younger vampires cannot play reaction cards. Reaction cards cost vampires the same age or older one additional blood to play. Any vampire who successfully blocks this vampire burns one blood before combat begins. Trophy: Reputation Type: Master Master. Trophy. When this card is placed on a vampire, put three Reputation counters on it. Each time this vampire sends an opposing vampire to torpor (in combat) or burns a minion (in combat), add a reputation counter to this card. This vampire may burn a Reputation counter to enter combat with another minion as a D action, untap at the end of your turn, gain 1 vote during a referendum, or leave torpor as an action at +1 stealth that costs 0 blood. Spam Filter Reaction Only usable when a bleed is declared against you by a younger vampire. Action modifiers cost the acting vampire an additional blood. If the bleed resolves successfully for more than two pool, the acting vampire takes 1 unpreventable damage. Bleeder Cap Action Mod Only usable when a bleed is successful. [dom] The acting vampire gains blood equal to the amount of Pool lost from the bleed. [DOM] As above, and up to of the blood gained may be taken to your pool. Beater Cap Combat [pot] Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor. This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round of combat. A vampire may play only one Beater Cap each round. [POT] As above, but up to two of the blood gained may be taken to your pool. The Scarecrow Scourge V 1.1 !Nosferatu Type: Action +1 stealth action. Unique. Put this card on this acting vampire. This vampire may burn a blood to attempt to block a vampire controlled by your predator or prey after others have declined or failed (ignoring the normal prey, predator or target restrictions for blocking actions). Beckoning the Lost Soul Action Necromancy 1 blood +1 stealth If successful, put this card in play. [nec] Put this card on the acting vampire. It represents a wraith retainer with 1 life. The vampire with this retainer gets +1 intercept. Burn this card if this vampire goes to torpor. [NEC] This card represents a non-unique wraith ally with 1 strength, 2 life, and 1 bleed. Any vampire with Necromancy may take a (D) action to burn this ally and gain 2 blood. That action is at +1 stealth if you control the acting vampire. See No Evil, Hear No Evil Action Modifier [obf][qui] +1 stealth. Once this action, this vampire may burn 1 blood to gain an additional +1 stealth. [OBF][QUI] Play when an action is announced. For the remainder of this action, any minion opposing this vampire in combat cannot play strike cards in the first round of combat. Burning Vitae [II] combat, 1 blood [qui] Play before range is determined. If the opposing vampire takes any damage this combat, that vampire goes to torpor after combat ends. [QUI] As above, but this card remains in effect until the end of the current action. Protect Thine Own II Type: Political Action Requires: justicar,inner circle Cost: 1 blood Political Card -- Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth. Choose a non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. If this referendum is successful, burn that vampire. Only one Protect Thine Own II may be played each game. Protect Thine Own III Type: Political Action Requires: prince,justicar,inner circle Cost: 1 blood Political Card -- Worth 1 Vote. Called by any prince, justicar or Inner Circle member at +1 stealth. Choose a non-titled, non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any non-Camarilla vampire instead. If this referendum is successful, burn that vampire. In this referendum, the chosen vampire may burn X blood to get +X votes. Come into Power Master Out-of-Turn Usable during your turn. Only usable if you control a ready Base (or Advanced, as appropriate) version of vampire and the Advanced (or Base, as appropriate) is in your uncontrolled region. Play during your Influence Phase to move the vampire in your uncontrolled region to your controlled region and merge that vampire. That vampire gains 1 blood from the blood bank and untaps. Destined for Greatness Action 1 Blood Only usable by an unmerged vampire. If successful, you may move the Advanced (or Base, as appropriate) version of this vampire from your uncontrolled region to the ready region and merge this vampire. This vampire may not untap or play reaction cards until the start of your next turn. Wookie813 sethallsen@gmail.com veknpontiacATyahooDOTcom ----------------------------------------------------- Multi-Task Action Modfier (2 blood?) Play after an action has successfully completed, only usable by a tapped vampire with capacity above 7. This vampire may take another action, as if untapped. Only one Multi-Task may be played per turn. Pecking Order Action Modifier Play after a successful action, only usable by a tapped vampire with capacity above 7. Deal 2 unpreventable damage to a vampire you control with capacity below 5 and untap this vampire. (possibly one per turn again...) rdcotton rdcotton@gmail.com ----------------------------------------------------- Mortal Conscience (sp?) Master Card Cost: 1 pool Place on an ally. If this minion is succesfully blocked, the blocking Meth pays 1 pool. This ally's controller may pay 1 pool [option: maybe 2 life instead?] to cancel a strike made against this ally. Reactive Reflexes [combat card] Quietus Cost 1 blood [qui] Only usable before range is determined. This vampire gets first strike. [QUI] First strike. [Note: Raise cost to 2? To make the other quietus first strike cards comparable?] Rooftop Buddy [reaction card] Play during combat Only useable by a minion with a ranged weapon not in combat Cost 1 blood Only usable when another minion you control enters combat with a minion. In that combat, this minion may ranged weapon strike on the opposing minion during normal strike resolution (only usable at close range). Dodge will avoid this strike, and damage prevention effects can treat this as a strike from an opposing minion. This minion can be the target of effects that inflict damage or steal blood as a retainer could be. If damage is successful, reduce damage to zero. Your minion in combat gains first strike. [Note: Obviously the above was based off of Winged Second] Dim Mak [combat card] Requires: Assamite Cost 1 blood Only usable if this Assamite has been chosen for a contract on the opposing minion. This assamite gains first strike and his strikes cannot be dodged this round. [Note: Too good perhaps? Take out the dodge part?] Friends in High Places Event Government Place X counters on this card where X is the capacity/cost for one of your minions. Spend Y+1 counters to reduce a bleed by Y. Burn when all counters are spent. [Optional addition to card maybe]: A minion above 7 can spend X blood/life to burn X counters off this card as a D action. [Optional addition to card maybe]: Any of your minions with capacity/cost above 7 can place a counter on this card as a +1 stealth action (undirected) that cost 1 blood. adam hulse adam.hulse@gmail.com ----------------------------------------------------- personal sacrifice Master out of turn Requires a vampire with capacity above 7, if this vampire will leave play another of your ready vampires takes it's place. Master Wrath of the fattie if this vampire leaves the ready region each methusaleh burns 1 (maybe 2) pool. Omael omael.rangel@gmail.com ----------------------------------------------------- Empowering the ancient blood Type: master or event Cost: X (as in I have no Idea what it should cost) pool Effect: When you put this card into play choose a clan. Members of that clan with a capacity above 7 may untap once during the minion phase. Any methusalah may take control of this card as a D action. If this card changes controllers, a new clan may be selected. Archon Investigation II Type: Master Cost: 3 pool Master: out-of-turn Only usable when a minion is attempting to bleed you for more than double than the acting minions inherent bleed. The action is not succesful, Burn the acting minion. Enough of your Shenanigans Type: Unique Master Cost: 2 pool Put this card into play. While this card is in play your prey cannot play reactions that require dominate. During your discard phase burn 1 pool or remove Enough of your Shenanigans from the game. Focussed Will Type: Action Cost: 2 blood +1 stealth action. put this card on the acting vampire. While this vampire is acting, reaction cards requiring dominate cannot be played. During your influence phase, burn focussed will or this vampire burns one blood. Gift of experience (II) Type: Master Search you crypt for an advanced or basic version of a vampire you already control and place it in your uncontrolled reigion. Place this card on a vampire you control to give that vampire one level of a discipline that it already posseses. Strength of blood Unique Master Cost: 1 pool Put this card into play. Any vampire with a capacity above 7 may untap once per turn. Play this card when a gehenna event is played as an out of turn master to cancel that event. If used in this way you gain an additional master phase action but lose 1 discard phase action. sutekh_23 beckmin@aapt.net.au ----------------------------------------------------- Bakija Gambit Accepted Cardtype: Master Master: out-of-turn. Only usable when a Methuselah attempts to self-contest a vampire. Burn the incoming copy and put this card in play under that Methuselah's control. Move X blood from the blood bank to this card where X is the capacity of the incoming vampire. During each of his or her untap phases, that Methuselah may move a blood from this card to their pool. -johnmeier johnmeier1@gmail.com ----------------------------------------------------- Blood Acceptance II +1 stealth Political Action worth 1 vote Only usable by a titled vampire. Choose a younger vampire you control that belongs to the same sect as this acting vampire that is [list of the (non-scarce) Bloodlines]. If the referendum is succesful, any members of that Bloodline may take a +1 stealth action to gain a Blood Acceptance counter, if this action is successful untap that acting vampire during your discard phase. Any vampire with one of your BA counters are considered to be of the same Clan as this acting vampire. This card remains in play as long a the acting vampire or a titled vampire of the same Clan by card text is in play. Blood Acceptance III +1 stealth action Cost: 1 blood Only usable by a vampire belonging to [list of the (non-scarce) Bloodlines]. Choose an older titled vampire you control. This acting vampire is considered to be of the same sect and clan as the chosen vampire as long as the chosen vampire is ready. The chosen vampire may move up to two blood to this acting vampire. If this action is succesful, this acting vampire may burn one blood to untap during your next discard phase. MEGYL, Dr T. mastertoz@hotmail.com ----------------------------------------------------- Punishment of Bad Planning Master, 1 pool Put this card into play, put 3 counters on it and choose a Metuselah. That Metuselah will loose a discard phase action each turn as long as this card remains in play. During your untap phase, remove a counter from this card. Burn this card when it has no counters. A Metuselah can play only one Punishment of Bad Planning during a game. Battlefield: Gehenna Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Metuselah burns X-2 pool, where X is the number of Gehenna cards that Metuselah controls. If the referendum is successful and the acting vampire is a Sabbat vampire, he or she gains a blood from the blood bank after the action is resolved. "Hyllan" caroline_hyll@hotmail.com ----------------------------------------------------- Go Inconnu: Cardless action. No cost. 1 Stealth. Only attemptable by a vampire capacity 8 or greater. Only attemptable once a Meth has announced attempt to withdraw from jyhad. If successful, vampire gains status of Inconnu and has renounced the jyhad. Any Meth withdrawing while controling an Inconnu gain the vp associated with his withdrawal and additionally steals 1/2 vp each from both his predator and his prey. Mark Loughman mark@mentaladventures.com ----------------------------------------------------- Pay. The. game. Master: Out-of-Turn Play when a minion is bleeding someone other than their controller's prey. That minion is now bleeding their controller's prey. Like a Fart in the Wind Master, 1 pool Only playable if you control no minions. Put this card in play and put 3 counters on it. If there are any counters on this card and you control no minions, you burn one less pool while being bled or during a referendum. Remove a counter on this card during your discard phase. A Methuselah can only play one Like a Fart in the Wind per game. Desperate Times Call For Desperate Measures Event During each Methuselah's Influence Phase, she may pay 1 pool and 4 Transfers to name a minion. At the end of that Influence Phase, she may move a copy of that minion from her Uncontrolled Region to the ready region. A Methuselah cannot name a unique minion already in play. Gregory Stuart Pettigrew etherial@sidehack.gweep.net ----------------------------------------------------- USS Carl Vincent Assamite 1 Blood & 1 Pool This equipment card represents a unique location and does not count as equipment while in play. Haven. Put this card on a minion you control. This minion cannot be affected by (D) actions. Any Methuselah burns an additional pool when playing master cards on (or that target) this minion. Burn this minion if they enter torpor. During undirected actions and actions that are not directed at this vampire, he or she cannot block or play reaction cards. Cameron Murtagh cameronmurtagh@gmail.com ----------------------------------------------------- Defend of the Elders Type: reaction Only playble by a vampire above capacity 8 PRE: Cancel a vote card as it is played. OBT: +1 intercept AUS: Reduce a bleed for 2. Rumors of Gehenna Revealed To Be Greatly Exaggerated II Unique Master. 2 pool. Put this card in play. The effects of all Gehenna events in play are ignored. (Dont redraw your reduced hand size.) This card may be burned as a (D) action that costs 1 blood. Combat Frenzy Combat 1 blood Frenzy. Only playable by an acting vampire with capacity above 8 whose oppponent was send into torpor, burned or send to the incapacitated region. Untap the acting vampire and start a new combat with another ready minion controlled by the methuselah of the opposing minion. Defence of the Elders Only playable by a vampire with capacity above 8. PRE combat: Combat ends ANI reflex: Cancel a Frenzy card as it is played on this vampire. OBF reaction: Playable after a succesful referendum. All effects on this vampire are cancelled. Wisdom of the Elders Master Only playable on a vampire with capacity above 8. Put Wisdom of the elders on that vampire. That vampire goes into torpor. Burn that card to cancel all actions directed on that vampire or any master played or put on that vampire. A vampire can have only one Wisdom of the Elders. Power of the Noah Only payable by a vampire with capacity above 8. Reaction OBF Cancel a political card that can only by played by a titled vampire as it is played. CEL Only playable by a tapped vampire. The vampire untaps. PRO +1 intercept and an optional Strike: combat ends if combat occurs. Frank x5mofr@gmx.de ----------------------------------------------------- professional throwing knives equipment, melee weapon cost 1 pool when this card enters play put three counters on it. each counter could be used to do a strike: R strength damage. if a projectile card is used to strike add +1 damage. if this weapon deals any damage successfully then the counter is trasferred to the target minion, who can use it in later rounds or later combats. otherwise the counter is burned. keep this card in play as long as any counter is in play whip equipment, melee weapon cost 1 pool could be used to do a strike: R strenght damage no more than 1 damage cound be dealed with this weapon. if the strike is not dodged the minion with higher strenght gets a press, only usable to continue combat. Martial Art Master Training: