VTES Rules Team Rulings 05-JAN-99  
Author:   LSJ  
Posted on:   1999/01/05 
Posted to:   rec.games.trading-cards.jyhad  

Sorry to those of you who were quick enough to read the first post
of this rules set - I sent out an old, incomplete copy by mistake
(that message has been canceled, hoepfully). Anyway, here's the
complete post:

I should also have mentioned that the new errata and rulings don't go
into effect for DCI santioned tourneys until 01-FEB-99 (the standard
delay for rulings issued before the 15th of the month).

Ammo (Dragon's Breath Rounds, Glaser Rounds, Manstopper Rounds)
  Are played "before resolution of a gun's strike", not "when damage from a
  gun is being resolved". That is, it is played after the strike is announced,
  but before the strike resolution phase. 
  # Doesn't change much of anything, but helps resolve an inconsistency
  # regarding Rotschreck. The timing is now consistent with Claws.

Parity Shift
  The reallocation is specified before votes are cast. (The VTES version
  left the reallocation unspecified until the referendum passes).
  Clarification: In reallocating, you are free to give some players 
  nothing, of course.

Tomb of Ramses, III
  New card text: "When this card is brought into play or the controller of
  this card changes, you (the new controller) choose a vampire in your
  uncontrolled region. For each blood counter you transfer to the chosen
  vampire, put a blood counter on the Tomb from the Blood Bank. At the end
  of your influence phase, if the total number of counters on the chosen
  vampire and on the Tomb equals or exceeds that vampire's capacity, you may
  move the vampire to the ready region. Burn the Tomb (and the counters on
  it) when the chosen vampire leaves the uncontrolled region."
  # Points of interest:
  # This version works in much the same manner as the original text while 
  #   being fairly balanced. This is the reason for changing the previous
  #   errata to the card.
  # The Tomb only cares about "transfers" made to the chosen vampire,
  #   not about blood put there through other means (4th Tradition, etc.)
  #   nor to transfers made to other uncontrolled vampres.
  # When the chosen vampire is moved to the ready region, it keeps whatever
  #   counters it has, but does not get the counters from the Tomb nor does
  #   it "fill up" from the Blood Bank.
  # Moving the chosen vampire to the ready region is only mandatory when it
  #   is full. You are not forced to use the Tomb when the number of counters
  #   (combined) reaches the capacity.

White Phosphorous Grenade
  Change "if White Phosphorous Grenade inflicts damage at close range..." to
  "if White Phosphorous Grenade is used at close range..."
  # That is, the grenade striker takes a point of aggravated damage at
  # close range even if the opposing minion dodges.

Wooden Stake
  New card text: "Melee Weapon. This weapon inflicts strength damage as a
  strike. If more than one damage is inflicted on the opposing vampire by this
  weapon in a given combat, then that vampire is sent to torpor. In that case,
  this card is transferred to him and he does not untap as normal during the
  untap phase as long as he remains in torpor."
  # This text better mimics the Jyhad text (which is what the VTES text was
  # attempting to do) and corrects a few problems introduced in the VTES text.

"At the Start of the Untap Phase" means the same thing as "During the Untap
  Phase". Neither phrase specifies a period of time before the other.
  # The phrase is otherwise meaningless, since you always "start" your untap
  # phase by untapping your cards. All other untap phase events can be ordered
  # as you wish [4].

Retainers. The current ruling that "Any reference to the employing
  vampire should be a reference to the employing minion, unless the
  retainer's ability clearly only applies to a vampire." is a little vague.

  The following are "clearly" vampire-only: effects that burn or gain
  blood, effects that grant or remove disciplines (or clan or sect
  status, for that matter, not that there are any such retainers currently),
  effects that alter capacity, and/or effects that grant or remove titles or 
  votes (again, not that the current set includes any of these). Everything 
  else (including bleed, intercept, stealth, and combat modifiers) are 
  applicable to allies as well as vampires.

L. Scott Johnson (vtesrep@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules: