Storyline Variant: Blood Seige by Thrall of Arika Intrigued by the Blood Seige vote card, I started thinking of an entire tournament based around the idea of vying for control of a city. So here are the rules I've come up with so far, with my thoughts in [ ]. Comments would be greatly appreciated, as are card ideas. I designed the cards based around my city, but they could easily have names changed to fit local play groups. Blood Siege Decks must be composed of vampires of the same sect, whether Camarilla, Sabbat, Laibon or Independent. One title card (Lord of Vancouver) and a number of location cards (5) associated with the city are placed in the middle of the table. [I decided on the title Lord so that there could be no contesting of the title, or use of cards such as Blood Siege itself]. Private Audience and Closed Session are banned. To declare a Lord when the title is uncontrolled, a ready titled Camarilla or Sabbat vampire can either take a +1 stealth political action to call a vote to declare a ready vampire of the same sect as Lord, or they may take an undirected action to take control of the title and place it upon themselves. An untitled Camarilla or Sabbat vampire with capacity above 7 may also take the undirected action to take control of the Lord card. [I didn't want it so that a 1 cap Caitiff could easily get the title before other players even got a vampire out. This way everyone has two or three turns to get set up to get the title] The vampire with the Lord title has 3 votes. When the title is gained, the Lord has a choice of gaining +1 bleed or +1 strength until control of the title changes. Votes derived from other titles are reduced by 1, to a minimum of 1 vote (i.e. Primogen and Bishops are not affected). This applies to the Priscus Block as well, which will only provide 2 votes. [I wanted to make the title worth getting, as well as to down-play attempts to make pure political decks to get vote lock. The Lord should have more power in their own city, than other Princes and such who are far away.] Once in play, a member of the opposing faction (Camarilla or Sabbat) may take a Blood Siege action, either to call a vote to take control of the Lord title, or to enter combat with the current Lord. If the Lord is put into torpor or burned in that combat, the opposing vampire takes control of the Lord title. Either one or the other action can be performed once per turn. If control of the Lord card changes, the title is placed on the acting vampire, and any Vancouver Locations are returned to the middle of the table. Independent clans may choose to remain independent, or accept Camarilla status per Giovanni Acceptance/Invitation Accepted/Ravnos Acceptance/Revocation of Tyre. [An effort to allow the 4 Independent clans in on the action, or to sit back and reap the reward as the main factions tear at each other's throats.] Anarchs may take a directed action to burn a Vancouver Location in play. If this action is successful, the Vancouver Location is removed from the game. [At first I wanted to preserve the Blood Siege concept of Sabbat vs. Camarilla, but I'm thinking now that Anarchs should be allowed in on the action as well, and be a third faction in all the title grabbing] There are no special rules for Laibon. [There's a need to develop the method of gaining locations. Initial thoughts are the use of a Master Phase Action, but even that may be limiting. I don't want the locations being gained too quickly, but at the same time, want them getting into play and being used.] There are 5 Vancouver Location cards that can be brought into play by the current Lord: [Locations are meant to be powerful, so that that there is a desire for players to get the Lord title. I took to creating dual-purpose location, taking concepts from existing masters and putting them together. Some work may need to be done for balance.] VPD: Unique Location. Tap this card to gain a press. Tap to burn a weapon that costs more than 2 pool, inflicts aggravated damage, or inflicts more than 3 damage as a strike. The bearer of the weapon takes 1 unpreventable damage. UBC: Unique Location. +1 hand size. Tap this card to discard a card from your hand. Vancouver Art Gallery: Unique Location, Hunting Ground. Tap to move 1 blood from the blood bank to a minion in your uncontrolled region. During your untap phase, you may tap this card to give a ready vampire you control 2 blood from the blood bank. A vampire can gain blood from only one hunting ground card each turn. Skytrain: Unique Location. During any methuselah's discard phase, you may tap this card and burn 1 pool to untap a ready vampire you control. You may tap this card to give a minion you control +1 intercept. Canada Place: Unique Location. Tap this card as you announce an undirected action to gain +1 stealth for the current action (even if stealth is not yet needed). You may tap this card during your discard phase to move a card from your ash heap to the bottom of your library.